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Hensberry, Karina K. R.; Moore, Emily B.; Perkins, Katherine K. – Journal of Computers in Mathematics and Science Teaching, 2015
Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as well as how it is used, impacts how much students learn. Interactive simulations are dynamic virtual environments similar to virtual manipulatives that…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Uses in Education, Educational Technology
Seyit, Ertem Ihsan – Online Submission, 2011
This study investigated the effectiveness of animated interactive storybook on elementary school students' recall. This experiment utilized 77 fourth grade students in three groups. Each student was randomly assigned with one of the three conditions: (1) computer presentation of interactive storybooks with animation; (2) computer presentation of…
Descriptors: Elementary School Students, Books, Animation, Interactive Video
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Chen, Hong-Ren; Chiang, Chih-Hao; Lin, Wen-Shan – Journal of Educational Computing Research, 2013
With the rapid progress in information technology, interactive whiteboards have become IT-integrated in teaching activities. The theory of multiple intelligences argues that every person possesses multiple intelligences, emphasizing learners' cognitive richness and the possible role of these differences in enhanced learning. This study is the…
Descriptors: Foreign Countries, Visual Aids, Educational Technology, Computer Uses in Education
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Kim, Do Kyun; Dinu, Lucian F.; Chung, Wonjon – International Journal of Information and Communication Technology Education, 2013
Currently, the South Korean government is in the process of transforming school textbooks from a paper-based platform to a computer-based digital platform. Along with this effort, interactive online educational games (edu-games) have been examined as a potential component of the digital textbooks. Based on the theory of diffusion of innovations,…
Descriptors: Computer Games, Textbooks, Foreign Countries, Grade 4
Powers, Jillian R. – ProQuest LLC, 2014
The purpose of this mixed methods study was twofold. First, the study assessed whether Davis' (1989) Technology Acceptance Model (TAM) was useful in predicting instructional usage of the interactive whiteboard (IWB), as reported by K-8 teachers. Second, the study set out to understand what motivated those teachers to use the IWB for classroom…
Descriptors: Educational Technology, Interactive Video, Bulletin Boards, Mixed Methods Research
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Riley, Patricia E. – Music Education Research, 2009
This article reports on a study that aimed to explore general classroom music teaching and learning via video-conferencing between pre-service music teachers in the USA, and students at an elementary school for underprivileged children in Mexico. This study examines the challenges, progress and lessons learned as interactions within this…
Descriptors: Music Education, Music, Foreign Countries, Music Teachers
Curriculum Review, 2006
Learn to Be Healthy is a new interactive health curriculum for grades 1-6 created by the Susan R. Byrnes Health Education Center, which has offered on-site health education for central and southern Pennsylvania and northern Maryland schools since 1995. The free online resource, developed with funding from the Highmark Foundation, is available at…
Descriptors: Health Education, Online Courses, Interactive Video, Elementary Education
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Parrish, Mila – Research in Dance Education, 2008
Regardless of geographical limitations, community partnerships can flourish through videoconference technology. This article presents iDance Arizona (iDA) research as a tool for supporting the teaching and learning of dance in rural settings. This research focuses on university/K-12 collaborations and examines the pedagogy of videoconferencing in…
Descriptors: Dance, Elementary Secondary Education, Dance Education, School Community Relationship
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Trout, Josh; Zamora, Karra – Teaching Elementary Physical Education, 2005
Sedentary lifestyles are often to blame for overweight and obesity, which is the second leading cause of preventable deaths in the U.S. (USDHHS, 2001). While video games have historically been identified as the culprit of inactivity, new interactive video games make participants break a sweat. Some physical educators have begun integrating this…
Descriptors: Video Games, Interactive Video, Physical Education, Dance
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Trushell, John; Maitland, Amanda – British Journal of Educational Technology, 2005
The use of interactive storybooks in the primary classroom has the potential to facilitate pupils reading, in small groups or individually. However, critics have expressed concern at the exposure of pupils to interactive storybooks. In particular, concern has been expressed that the interactive animations and sound effects in such storybooks may…
Descriptors: Computer Peripherals, Interactive Video, Elementary School Students, Computer Uses in Education
Ba, Harouna; Keisch, Deborah – Education Development Center, Inc., 2004
This study focuses on the SeaTrek Distance Learning Project, housed at Mote Marine Laboratory in Sarasota, Florida. The educational goal of the SeaTrek project is to spark student interest in science and communicate information about real-world research and conservation work at Mote to students and teachers in Florida. To accomplish this goal, the…
Descriptors: Educational Technology, Delivery Systems, Informal Education, Distance Education