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Ya-Wen Cheng; Yuping Wang; Yu-Jie Cheng; Nian-Shing Chen – Computer Assisted Language Learning, 2024
Existing research has established immense importance in contextual learning for second language development. However, to provide real-life context in the learning of a foreign language is challenging. To help create such a learning environment, our previous research developed an innovative system called the R&T System, utilizing robots (R) and…
Descriptors: Robotics, Internet, Game Based Learning, Children
Casper J. D. Jensen; Teresa Cadierno – Language Learning Journal, 2024
The number of learners seeking to acquire an L2 by means of apps is ever-increasing. This study examined the effectiveness of using the app "Mondly" for the acquisition of L2 English vocabulary while accounting for differences in the acquisition of receptive and productive aspects of word knowledge. Twelve Danish young learners (aged…
Descriptors: Receptive Language, Expressive Language, Correlation, Computer Assisted Instruction
Tour, Ekaterina; Barnes, Melissa – Language and Education, 2022
Language learners often require appropriate scaffolding to engage in digital multimodal composing to maximise its potential for learning. This illuminates the need for pre-service teachers to be ready for these experiences both on teaching placements and at the beginning of their careers. However, little is known about their readiness for digital…
Descriptors: Preservice Teachers, Student Attitudes, After School Programs, Elementary School Students
Anisa Cheung – Language Teaching Research, 2024
The benefits of using digital storytelling are well documented in the literature. Whether and how these advantages can be extended to digital story-writing, especially for young learners, remains underexplored. Recent advancement in technology has the potential of streamlining the stages of planning and revising in a process approach to second…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Story Telling
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
Bhide, Adeetee; Luo, Wencan; Vijay, Nivita; Perfetti, Charles; Wang, Jingtao; Maries, Adrian; Nag, Sonali – Reading and Writing: An Interdisciplinary Journal, 2019
Previous research with alphasyllabaries has shown that children struggle with akshara that have two or more consonants, known as complex akshara. We developed a mobile game that teaches 4th grade children Hindi decoding skills, with an emphasis on complex akshara. All of the children were second language learners of Hindi. There were two versions…
Descriptors: Indo European Languages, Second Language Learning, Decoding (Reading), Educational Games
MyPad as a Reflection of Multimodal Action in Elementary School Children's Foreign Language Learning
Müller, Mirela – Journal of Language and Linguistic Studies, 2021
A MyPad as a teaching aid can be a bridge or a border in children's learning of expression and communication, depending on how and why it is used. Onto genetic and phylogenetic aspects are among the most important in a child's development, i. e. teaching children to talk. Multimodality refers to communication and integration using various…
Descriptors: Elementary School Students, Second Language Learning, Second Language Instruction, Handheld Devices
Xu, Junyan; He, Sining; Jiang, Haozhe; Yang, Yang; Cai, Su – International Association for Development of the Information Society, 2019
In recent years, the development of mobile technology and devices makes Artificial Intelligence (AI) and Augmented Reality (AR) available tools in classroom teaching and learning. AI and AR are used to improve the learning effect as well as motivate the students' learning enthusiasm. In English as a second language (ESL) learning, several previous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Handwriting
Huang, Chester S. J.; Yang, Stephen J. H.; Chiang, Tosti H. C.; Su, Addison Y. S. – Educational Technology & Society, 2016
This study developed a 5-step vocabulary learning (FSVL) strategy and a mobile learning tool in a situational English vocabulary learning environment and assessed their effects on the learning motivation and performance of English as a foreign language (EFL) students in a situational English vocabulary learning environment. Overall, 80 EFL…
Descriptors: Vocabulary Development, Telecommunications, Learning Motivation, Handheld Devices
Arikan, Yuksel Deniz; Ozen, Sevil Orhan – Educational Sciences: Theory and Practice, 2015
This study focuses on the process of developing a learning environment that uses tablets and Quick Response (QR) codes to enhance participants' English language vocabulary knowledge. The author employed the concurrent triangulation strategy, a mixed research design. The study was conducted at a private school in Izmir, Turkey during the 2012-2013…
Descriptors: Foreign Countries, Educational Environment, Vocabulary Development, Mixed Methods Research
Toohey, Kelleen; Dagenais, Diane – Language and Education, 2015
In this paper, we present excerpts from ethnographic data collected when a diverse classroom of children, some of whom were multilingual and others monolingual in English, used iPads to make videos. We discuss the practices, social relations, objects and material conditions that emerged as the children engaged in this production, with special…
Descriptors: Video Technology, Ethnography, Teaching Methods, Creativity
Prince, Johanna – ProQuest LLC, 2014
English Language Learners (ELLs) must develop a full range of language skills to participate in the academic discourse of school. This population is a growing demographic in the United States and abroad; and meeting the linguistic needs of ELL students in the mainstream classroom is relevant to teachers across the globe. Technology can be a…
Descriptors: English Language Learners, Language Skills, Academic Discourse, Mainstreaming
Walters, Jennifer L. – ProQuest LLC, 2012
Handheld technology devices allow users to be mobile and access the Internet, personal data, and third-party content applications in many different environments at the users' convenience. The explosion of these mobile learning devices around the globe has led adults to value them for communication, productivity, and learning. Outside of the school…
Descriptors: Reading Achievement, Self Efficacy, Literacy, Electronic Learning
Hur, Jung Won; Suh, Suhyun – Computers in the Schools, 2012
The purpose of this study was to examine effective ways to integrate an interactive whiteboard, podcast, and digital storytelling for language proficiency development in English language learners. Researchers integrated these three technologies into a 60-hour intensive summer English program and investigated their impacts on student vocabulary…
Descriptors: English (Second Language), Second Language Learning, Video Technology, Vocabulary Skills
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning