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Showing 1 to 15 of 40 results Save | Export
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Kiili, Kristian; Ojansuu, Kai; Lindstedt, Antero; Ninaus, Manuel – International Journal of Game-Based Learning, 2018
The main aim of this article was to investigate the educational potential of a game-based math game competition to engage students in training rational numbers. Finnish fourth (n = 59; M[subscript age] = 10.36) and sixth graders (n = 105; M[subscript age] = 12.34) participated in a math game competition relying on intra-classroom cooperation and…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Games, Competition
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Harris, Jennifer L.; Al-Bataineh, Mohammed T.; Al-Bataineh, Adel – Contemporary Educational Technology, 2016
This research was a quantitative study using 4th grade participants from a Title 1 elementary school in Central Illinois. This study set out to determine whether one to one technology (1:1 will be used hereafter) truly impacts and effects the academic achievement of students. This study's second goal was to determine whether 1:1 Technology also…
Descriptors: Academic Achievement, Student Motivation, Statistical Analysis, Grade 4
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Kim, Heesung; Ke, Fengfeng – Interactive Learning Environments, 2017
This experimental study was intended to examine whether the integration of game characteristics in the OpenSimulator-supported virtual reality (VR) learning environment can improve mathematical achievement for elementary school students. In this pre- and posttest experimental comparison study, data were collected from 132 fourth graders through an…
Descriptors: Teaching Methods, Educational Games, Educational Technology, Technology Uses in Education
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Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2017
Students of Southeast Asian Heritage Learning Chinese (SSAHLC) in Taiwan have frequently demonstrated difficulty with traditional Chinese (a graphical character) radical recognition due to their limited exposure to the written language form since childhood. In this study, we designed a Chinese radical learning game (CRLG), which adopted a drill…
Descriptors: Motivation, Electronic Learning, Self Efficacy, Academic Achievement
Mansheim, Richard Lynn – ProQuest LLC, 2017
Few empirical studies explore how socioeconomic status (SES) disadvantaged students perform academically in a 100% online school. This causal-comparative ex post facto quantitative study examined how SES-disadvantaged students at an online charter school performed academically when compared with both SES-disadvantaged and non-SES-disadvantaged…
Descriptors: Comparative Analysis, Socioeconomic Status, Disadvantaged Youth, Academic Achievement
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Hwang, Gwo-Jen; Lai, Chiu-Lin – Educational Technology & Society, 2017
Flipped learning is a well-recognized learning mode that reverses the traditional in-class instruction arrangement by delivering learning content outside of the classroom and engaging students in more activities in class. However, it remains a challenge for students to comprehend the learning material by themselves, particularly when learning…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Video Technology
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Carsten-Conner, Laura D.; Larson, Angela M.; Arseneau, Jennifer; Herrick, Robert R. – Journal of Astronomy & Earth Sciences Education, 2015
Immersive environments hold promise to provide unique and heightened sensory experiences that focus a learner's attention, and thus may be useful learning platforms. In particular, portable planetariums may be useful in advancing conceptual knowledge about the night sky, because they afford learners with Earth-based views of celestial motions,…
Descriptors: Elementary School Science, Astronomy, Pretests Posttests, Surveys
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Higgins, Kristina N.; Crawford, Lindy; Huscroft-D'Angelo, Jacqueline; Horney, Mark – Contemporary Educational Technology, 2016
Mathematical reasoning involves comprehending mathematical information and concepts in a logical way and forming conclusions and generalizations based on this comprehension. Computer-based learning has been incorporated into classrooms across the country, and specific aspects of technology need to be studied to determine how programs are…
Descriptors: Mathematical Logic, Mathematics Instruction, Technology Uses in Education, Educational Technology
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Warner-Griffin, Catharine; Liu, Huili; Tadler, Chrystine; Herget, Debbie; Dalton, Ben – National Center for Education Statistics, 2017
The Progress in International Reading Literacy Study (PIRLS) is an international assessment of student performance in reading literacy at the fourth grade. PIRLS measures students in the fourth year of formal schooling because this is typically when students' learning transitions from a focus on "learning to read" to a focus on…
Descriptors: Foreign Countries, Achievement Tests, Grade 4, International Assessment
Burte, Heather; Gardony, Aaron L.; Hutton, Allyson; Taylor, Holly A. – Grantee Submission, 2017
Spatial thinking skills positively relate to Science, Technology, Engineering, and Math (STEM) outcomes, but spatial training is largely absent in elementary school. Elementary school is a time when children develop foundational cognitive skills that will support STEM learning throughout their education. Spatial thinking should be considered a…
Descriptors: Teaching Methods, Spatial Ability, Mathematics Instruction, STEM Education
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Liou, Hsin-Hun; Yang, Stephen J. H.; Chen, Sherry Y.; Tarng, Wernhuar – Educational Technology & Society, 2017
Virtual reality (VR) learning environments can provide students with concepts of the simulated phenomena, but users are not allowed to interact with real elements. Conversely, augmented reality (AR) learning environments blend real-world environments so AR could enhance the effects of computer simulation and promote students' realistic experience.…
Descriptors: Educational Technology, Technology Uses in Education, Simulated Environment, Teaching Methods
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Jwaifell, Mustafa; Al-Mouhtadi, Reham; Aldarabah, Intisar – World Journal of Education, 2015
Spiritual intelligence has gained great interest from a good number of the researchers and scholars, while there is a lack of using new technologies such as WebQuest as an instructional tool; which is one of the e-learning applications in education in enhancing spiritual intelligence of 4th graders in Jordanian schools. This study aimed at…
Descriptors: Grade 4, Foreign Countries, Statistical Analysis, Spiritual Development
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Clapham, Emily Dean; Sullivan, Eileen C.; Ciccomascolo, Lori E. – Physical Educator, 2015
The purpose of this study was to examine the effects of a physical education supportive curriculum and technological devices, heart rate monitor (HRM) and pedometer (PED), on physical activity. A single-subject ABAB research design was used to examine amount and level of participation in physical activity among 106 suburban fourth and fifth…
Descriptors: Physical Education, Educational Technology, Technology Uses in Education, Measurement Equipment
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Díaz, A.; Nussbaum, M.; Varela, I. – Journal of Computer Assisted Learning, 2015
Recent research has suggested that simply providing each child with a computer does not lead to an improvement in learning. Given that dozens of countries across the world are purchasing computers for their students, we ask which elements are necessary to improve learning when introducing digital resources into the classroom. Understood the…
Descriptors: Educational Technology, Access to Computers, Computer Uses in Education, Technology Integration
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Chang, Rong-Chi; Chung, Liang-Yi; Huang, Yong-Ming – Interactive Learning Environments, 2016
The learning of plants has garnered considerable attention in recent years, but students often lack the motivation to learn about the process of plant growth. Also, students are not able to apply what they have learned in class in the form of observation, since plant growth takes a long time. In this study, we use augmented reality (AR) technology…
Descriptors: Plants (Botany), Teaching Methods, Student Motivation, Simulated Environment
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