Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Source
| Contemporary Educational… | 2 |
Author
| Denise A. Soares | 1 |
| Irene Merino-Flores | 1 |
| Jenny Ruiz-Salazar | 1 |
| Jhon Holguin-Alvarez | 1 |
| Juana Cruz-Montero | 1 |
| Judith Harrison | 1 |
| Lane Maxcy | 1 |
| Raquel Leonor Atoche Wong | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 2 |
| Grade 4 | 2 |
| Intermediate Grades | 2 |
| Early Childhood Education | 1 |
| Grade 2 | 1 |
| Grade 3 | 1 |
| Grade 5 | 1 |
| Middle Schools | 1 |
| Primary Education | 1 |
Audience
Location
| Peru | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Lane Maxcy; Denise A. Soares; Judith Harrison – Contemporary Educational Technology, 2025
The current study evaluated the effect of technology-based self-management on disruptive behavior and academic engagement (AE) with a student with an emotional and behavioral disorder. A multiple baseline design across three general education settings was used to assess the effectiveness of the intervention, self-management using the…
Descriptors: Technology Uses in Education, Self Management, Emotional Disturbances, Behavior Disorders
Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology

Peer reviewed
