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Semih Cayak; Ozge Erduran-Tekin – Journal of Education in Science, Environment and Health, 2024
The purpose of this research is to examine the relationship between primary school students' school happiness and digital game addictions. The study group of this research, which was designed in the relational survey model, consists of 204 fourth-grade primary school students studying in the Pendik district of Istanbul. In the research, the…
Descriptors: Elementary School Students, Psychological Patterns, Addictive Behavior, Video Games
Ospankulov, Yernar; Nurgaliyeva, Saniya; Zhumabayeva, Aziya; Zhunusbekova, Aziza; Tolegenuly, Nurzhan; Kozhamkulova, Nazgul; Zhalel, Ali – International Journal of Education in Mathematics, Science and Technology, 2023
This study aims to determine the relationship between primary school students' technology addiction levels and their participation in sports. For this purpose, in this study, technology addiction and sports participation levels of students studying in different primary schools in Almaty were examined according to their demographic characteristics.…
Descriptors: Elementary School Students, Student Participation, Athletics, Influence of Technology
Sacide G. Mazman Akar; Murat Özer – Journal of Pedagogical Research, 2025
This study explores the influence of digital literacy, parental styles, and background variables on digital game addiction among elementary school students. Given the formative nature of early childhood and the significant role of parental influence, understanding these relationships is essential to promoting healthy digital habits. The sample…
Descriptors: Video Games, Computer Games, Addictive Behavior, Elementary School Students
Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
Omarova, Gulnara; Saduakas, Gulbanu; Zhumabayeva, Aziya; Akzholova, Aktoty; Uaisova, Gulnar – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to determine the attitudes of elementary school 4th graders regarding electronic books developed through innovative technologies in the development of vocabulary. Qualitative research methods were used in accordance with the purpose of the research. The data of the research were collected by the semi-structured…
Descriptors: Vocabulary Development, Elementary School Students, Electronic Publishing, Addictive Behavior
Zorbaz, Selen Demirtas; Ulas, Ozlem; Kizildag, Seval – Educational Sciences: Theory and Practice, 2015
This study seeks to analyze whether or not the following three variables of "Discouraging Family Relations," "Supportive Family Relations," "Total Time Spent on the Computer," and "Grade Point Average (GPA)" predict elementary school students' video game addiction rates, and whether or not there exists a…
Descriptors: Addictive Behavior, Family Relationship, Elementary School Students, Grade Point Average
Bae, Sung Man – School Psychology International, 2015
We examined how perceived parenting style, friendship satisfaction, and academic motivation influence the addictive use of smartphones longitudinally. We utilized the panel data (from 2010-2012) of Korean children and youth panel survey of the National Youth Policy Institute. Data were collected from 2,376 individuals in the first year (boys:…
Descriptors: Foreign Countries, Parenting Styles, Learning Motivation, Friendship