Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Al-Dababneh, Kholoud A. | 1 |
Benedek, Mathias | 1 |
Fink, Andreas | 1 |
Grabner, Roland H. | 1 |
Hamlen, Karla R. | 1 |
Oliemat, Enass M. | 1 |
Reim, Thomas | 1 |
al-Masa'deh, Mu'tasem M. | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 3 |
Grade 4 | 3 |
Grade 5 | 2 |
Intermediate Grades | 2 |
Middle Schools | 1 |
Audience
Location
Jordan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Fink, Andreas; Reim, Thomas; Benedek, Mathias; Grabner, Roland H. – Journal of Creative Behavior, 2020
This study investigated the effects of different types of creativity interventions on different facets of creative potential, also including more school-related creativity demands. In a sample of 77 fourth-graders in the age between 9 and 12 years, we administered a verbal and a figural creativity training, realized in two school lessons over two…
Descriptors: Creative Development, Creativity, Intervention, Grade 4
Al-Dababneh, Kholoud A.; al-Masa'deh, Mu'tasem M.; Oliemat, Enass M. – Early Child Development and Care, 2015
This study aims to investigate the effects of a training programme in creativity on developing creative abilities among 9-10-year-old children with visual impairment in Jordan. The study sample consisted of 41 students from fourth and fifth grades, who were randomly selected and divided into two experimental groups and two control groups. To…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Grade 5
Hamlen, Karla R. – Journal of Educational Computing Research, 2009
This study explored relationships between time spent playing video games in a typical week and general creativity, as measured by a common assessment. One hundred eighteen students in 4th and 5th grades answered questions about their video game play and completed the Torrance Tests of Creative Thinking (Torrance, Orlow, & Safter, 1990). While…
Descriptors: Elementary School Students, Creativity, Play, Video Games