NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 3 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Emma Hübinette; Stina Udén; Gustav Nilsson; Elinor Schad – European Journal of Psychology and Educational Research, 2024
The PAX Good Behavior Game (PAX-GBG) is a school-based intervention shown to enhance student self-regulation, encourage prosocial behavior, and curb challenging behaviors. However, little is understood about students' perspectives on the intervention. In this study, we conducted a survey and semi-structured interviews with 3rd-grade students in…
Descriptors: Foreign Countries, Grade 3, Elementary School Students, Student Attitudes
Dellnora Winters – ProQuest LLC, 2022
Mental health, social-emotional disparity, and the woes of not self-regulating or controlling one's mental well-being are significant factors that educational institutions are fighting to manage daily. What common thread can be used to stitch or heal the emptiness that so many urban elementary school students experience on a given day? This…
Descriptors: Academic Achievement, Mental Health, Self Management, Well Being
Peer reviewed Peer reviewed
Direct linkDirect link
Hirsch, Shanna Eisner; Ennis, Robin Parks; McDaniel, Sara C. – Beyond Behavior, 2013
This article explores the benefits of incorporating student self-graphing into various academic and behavioral tasks to enhance the effects of an intervention and to heighten student motivation. It offers examples to demonstrate how student self-graphing might be observed in a school setting. A list of considerations and tips to ensure successful…
Descriptors: Intervention, Student Motivation, Elementary School Teachers, Emotional Disturbances