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Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
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Lee, Bridget Kiger; Enciso, Patricia – Journal of Literacy Research, 2017
Drawing on assets-oriented, sociocultural theories of imagination and learning, the authors argue that the improvisational qualities and expanded resources of dramatic approaches to teaching make a positive difference in the quality of and persistence in students' story writing. The authors describe findings from a controlled quasi-experimental…
Descriptors: Imagination, Creativity, Drama, Teaching Methods
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Chung, Namyong; Ro, Gyoung-sug – Journal of Technology Studies, 2004
Practical arts is a subject that not only promotes learners' better understanding of work in their daily lives, but also enables them to find ways to solve work-related problems by fostering basic skills and attitudes necessary for performing the work. The teaching of practical arts as a subject should be focused on developing creativity and…
Descriptors: Experimental Groups, Control Groups, Creativity, Self Efficacy