Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Children | 2 |
| Computer Software | 2 |
| Educational Technology | 2 |
| Elementary School Students | 2 |
| Grade 3 | 2 |
| Grade 4 | 2 |
| Grade 5 | 2 |
| Technology Uses in Education | 2 |
| Computer Simulation | 1 |
| Cooperative Learning | 1 |
| Creativity | 1 |
| More ▼ | |
Source
| ProQuest LLC | 2 |
Author
| Laurie A. Coker | 1 |
| Teena L. Martin | 1 |
Publication Type
| Dissertations/Theses -… | 2 |
Education Level
| Early Childhood Education | 2 |
| Elementary Education | 2 |
| Grade 3 | 2 |
| Grade 4 | 2 |
| Grade 5 | 2 |
| Intermediate Grades | 2 |
| Middle Schools | 2 |
| Primary Education | 2 |
| Grade 1 | 1 |
| Grade 2 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Laurie A. Coker – ProQuest LLC, 2022
This developmental research aims to: (1) examine the developmental processes of the application called MagicSpells, a haptically-enhanced, digital, vocabulary acquisition application design for learners with dyslexia, (2) investigate the structure and design of the application, and (3) analyze the results of the reviews and usability tests…
Descriptors: Educational Technology, Computer Software, Vocabulary Development, Dyslexia

Direct link
