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Miller, Julia; Ander-Evans, Ryan – Wilder Research, 2022
Mill City Museum and Wilder Research collaborated to facilitate focus groups with local elementary school educators to learn about their experiences with virtual in-school programs, what motivates them to consider and schedule a program, and what barriers prevent or deter them from pursuing these types of programming options. This report presents…
Descriptors: Museums, Partnerships in Education, Electronic Learning, History
Sorensen, Birgitte Holm; Levinsen, Karin Tweddell – Designs for Learning, 2014
Today's digitalization allows users to interact, collaborate, communicate and create user-generated content. The technology is intuitive and easy to use even for young children, and new learning opportunities emerge. Particularly, students' production as a learning form benefits from digitalization as the new opportunities enable young students to…
Descriptors: Design, Educational Technology, Technology Uses in Education, Access to Computers
Hansbol, MIkala; Meyer, Bente – E-Learning and Digital Media, 2011
This article takes as its point of departure a language project which is a subproject under the larger ongoing (2007-2011) research project Serious Games on a Global Market Place. The language project follows how the virtual universe known as Mingoville (http://www.mingoville.com) becomes an actor in English education for beginners. The virtual…
Descriptors: English (Second Language), Second Language Instruction, Simulated Environment, Role
Donovan, Loretta; Green, Tim – Action in Teacher Education, 2009
Teacher education programs must continue to find greater parallels between the experiences provided to teacher candidates and what is occurring in classrooms. In this article, we describe technology use in schools, our courses, and our students' field experiences. Specifically, we describe the results of our efforts to mirror our teacher education…
Descriptors: Student Teaching, Teacher Education, Teacher Education Programs, Technology Integration