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Hartman, Kelsey; Gresham, Frank – Journal of Applied School Psychology, 2016
Disruptive behavior in the classroom negatively affects all students' academic engagement, achievement, and behavior. Group contingencies have been proven effective in reducing disruptive behavior as part of behavior interventions in the classroom. The Good Behavior Game is a Tier 1 classwide intervention that utilizes an interdependent group…
Descriptors: Student Behavior, Behavior Problems, Intervention, Behavior Modification
Swoszowski, Nicole Cain; McDaniel, Sara C.; Jolivette, Kristine; Melius, Patience – Education and Treatment of Children, 2013
This study evaluated the effects of a Tier II positive behavior interventions and supports (PBIS) intervention, Check-in/Check-out (CICO), on the off-task behavior of 4 students with behavioral challenges and special needs in a residential facility. In addition, the study examined the effects of additional mentor contact (i.e., mid-day check-up;…
Descriptors: Elementary School Students, Time on Task, Behavior Modification, Positive Reinforcement
Mautone, Jennifer A.; DuPaul, George J.; Jitendra, Asha K. – Journal of Attention Disorders, 2005
The present study examines the effects of computer-assisted instruction (CAI) on the mathematics performance and classroom behavior of three second-through fourth-grade students with ADHD. A controlled case study is used to evaluate the effects of the computer software on participants' mathematics performance and on-task behavior. Participants'…
Descriptors: Student Behavior, Mathematics Achievement, Computer Assisted Instruction, Attention Deficit Disorders

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