Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Interviews | 2 |
| Program Attitudes | 2 |
| Ability | 1 |
| Academic Achievement | 1 |
| Achievement Gains | 1 |
| Arithmetic | 1 |
| At Risk Students | 1 |
| Control Groups | 1 |
| Curriculum Development | 1 |
| Drug Education | 1 |
| Educational Games | 1 |
| More ▼ | |
Publication Type
| Reports - Research | 2 |
| Journal Articles | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 2 |
| Grade 2 | 2 |
| Elementary Secondary Education | 1 |
| Grade 1 | 1 |
| Grade 3 | 1 |
| Grade 4 | 1 |
| Kindergarten | 1 |
Audience
Location
| Ohio | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Witte, Jeffrey H. – Online Submission, 2011
Over the last several decades, research has questioned the effectiveness of the D.A.R.E.[c] (Drug Abuse Resistance Education) program. D.A.R.E.[c] has also experienced cuts based on budget restrictions and personnel reallocations within police agencies, as well as competing demands for classroom time. Although concerted efforts have been made to…
Descriptors: Drug Education, Elementary School Curriculum, Teaching Methods, Curriculum Development
Shin, Namsoo; Sutherland, LeeAnn M.; Norris, Cathleen A.; Soloway, Elliot – British Journal of Educational Technology, 2012
This paper reports the effects of game technology on student learning in mathematics as investigated in two data sets collected from slightly different subjects. In the first, 41 second graders (7 or 8 years old) from two classes used either a technology-based game or a paper-based game for 5 weeks. For the next 13 weeks, both classes used a…
Descriptors: Ethnicity, Academic Achievement, Statistical Analysis, Grade 2

Peer reviewed
Direct link
