Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 2 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Foreign Countries | 2 |
| Grade 10 | 2 |
| High School Students | 2 |
| Student Behavior | 2 |
| Synchronous Communication | 2 |
| Addictive Behavior | 1 |
| COVID-19 | 1 |
| Computer Games | 1 |
| Computer Mediated… | 1 |
| Computer Simulation | 1 |
| Computer Use | 1 |
| More ▼ | |
Author
| Adem Tasdemir | 1 |
| Ibrahim Serdar Kiziltepe | 1 |
| Renan Seker | 1 |
| Sun, Jerry Chih-Yuan | 1 |
| Tezcan Kartal | 1 |
| Wang, Hsin-Yun | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Grade 10 | 2 |
| High Schools | 2 |
| Secondary Education | 2 |
| Grade 11 | 1 |
| Grade 9 | 1 |
| Junior High Schools | 1 |
| Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Renan Seker; Tezcan Kartal; Adem Tasdemir; Ibrahim Serdar Kiziltepe – Journal of Education in Science, Environment and Health, 2023
Technology may lead to many new problems, especially for students at high school level. The ease of using and accessing technology increases the risk of the younger pupils' addiction to technology. Problematic uses of technology, especially among high school students, include internet use, instant messaging, online gaming, social networking and…
Descriptors: High School Students, Technology, Addictive Behavior, Internet
Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)

Peer reviewed
Direct link
