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Goh, Henry; Ali, Mohamad Bilal; Bin Sukardi, Shukiman; Bin Isdup, Irwan – Journal of Science and Mathematics Education in Southeast Asia, 2018
Purpose: This study explored the relationship of robotics activity with the development of conceptual understanding skills among secondary school students. Method: Forty-four sixteen-year-old Form 4 (Year 10) students in a fully government-aided school who have access to functioning LEGO-Mindstorms sets during physics lessons participated in the…
Descriptors: Secondary School Students, Grade 10, Robotics, Teaching Methods
Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion

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