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Montgomery, LaTrice; Vaughn, Lisa M.; Jacquez, Farrah – Health Education & Behavior, 2022
Background: To identify contextually-relevant strategies for reducing and eventually eliminating addiction, it is imperative to engage stakeholders that are most affected by drug abuse but typically left out of the conversation, such as adolescents. Aim: The aim of this study was to collaborate with 45 adolescent stakeholders participating in a…
Descriptors: Adolescents, Drug Abuse, Prevention, Addictive Behavior
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Xin Fang; Bin Huang; Jundong Liao; Wenxiu Tian; Li Lei – Youth & Society, 2025
Problematic online game use (POGU) causes various negative effects on adolescent development. Thus, it is necessary to explore the influential factors and mechanisms of adolescent POGU. The present study examined the relationship between school belonging and adolescent POGU and its mechanisms. A sample of 958 secondary vocational school students…
Descriptors: Foreign Countries, Computer Games, Video Games, Adolescents
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Demir, Yasin – Educational Process: International Journal, 2021
Background/purpose: The use of social media has become commonplace among adolescents. However, excessive use of social media causes addiction in some cases. In this context, it is considered important to investigate the factors related to social media addiction. The aim of this study is to investigate the relationships among childhood experiences,…
Descriptors: Correlation, Early Experience, Psychological Patterns, Social Media
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Sert Agir, Meral – Turkish Online Journal of Educational Technology - TOJET, 2019
This research is conducted in order provide a model proposal for supporting the youth's efficient and productive use of education processes by preventing the misuse of information technologies. In this regard, the main purpose of this research is to reveal the effect of psychological endurance on internet addiction and intermediary role of…
Descriptors: Adolescents, Resilience (Psychology), Internet, Addictive Behavior
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Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
The majority of research on the link between video games and aggression has focused on the violent content in games. In contrast, recent experimental research suggests that it is video game competition, not violence, that has the greatest effect on aggression in the short-term. However, no researchers have examined the long-term relationship…
Descriptors: Competition, Addictive Behavior, Adolescents, Aggression
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Sussman, Steve; Sun, Ping; Gunning, Melissa; Moran, Meghan B.; Pokhrel, Pallav; Rohrbach, Louise A.; Kniazev, Vadim; Masagutov, Radik – Journal of Drug Education, 2010
Most peer group self-identification research has been conducted in the United States. This article examined the generalizability of self-identified group name research among teens in Ufa, a city in the Russian Federation. A cross-sectional, anonymous collection of data on group self-identification, drug use, addiction concern, sensation seeking,…
Descriptors: Drug Use, Identification (Psychology), Adolescents, Peer Groups
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Jang, Keum Seong; Hwang, Seon Young; Choi, Ja Yun – Journal of School Health, 2008
Background: The aims of this study were to identify the independent factors associated with intermittent addiction and addiction to the Internet and to examine the psychiatric symptoms in Korean adolescents when the demographic and Internet-related factors were controlled. Methods: Male and female students (N = 912) in the 7th-12th grades were…
Descriptors: Junior High School Students, High School Students, Substance Abuse, Intervention