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Liu, Tsung-Yu; Chu, Yu-Ling – Computers & Education, 2010
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language…
Descriptors: Educational Strategies, Learning Activities, Learning Motivation, Educational Technology
Empirical Education Inc., 2006
The authors conducted an experiment during the 2003-2004 school year to determine whether "On Our Way to English" ("OWE"), a product to help elementary students learn to read and speak English, was more effective in a California and a Texas school district than materials already in place. In the California study, 384 English…
Descriptors: Control Groups, Experimental Groups, Second Language Learning, Bilingual Students
Newman, Denis; Jaciw, Andrew – Empirical Education Inc., 2005
The authors were asked to find out whether "On Our Way to English" ("OWE"), a supplementary, text-based product to help elementary school students learn to read and speak English was more effective in a California and a Texas school district than the materials the districts already had in place. They conducted an experiment…
Descriptors: Curriculum Implementation, Instructional Materials, Federal Aid, Interviews