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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
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Kapur, Manu; Kinzer, Charles K. – International Journal of Computer-Supported Collaborative Learning, 2009
This study was designed as a confirmatory study of work on "productive failure" (Kapur, "Cognition and Instruction," 26(3), 379-424, 2008). N = 177, 11th-grade science students were randomly assigned to solve either well- or ill-structured problems in a computer-supported collaborative learning (CSCL) environment without the provision of any…
Descriptors: Prior Learning, Problem Solving, Grade 11, Hypothesis Testing
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Goetz, Thomas; Hall, Nathan C.; Frenzel, Anne C.; Pekrun, Reinhard – Learning and Instruction, 2006
The focus of the present study is on students' experiences of enjoyment, an emotion largely neglected in educational research. We present a model in which specific levels of generalization of the construct of enjoyment are differentiated. Based on their extent of generalization, these differentiated constructs of enjoyment are located in a…
Descriptors: Student Experience, Learning Strategies, Structural Equation Models, Correlation