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Karamustafaoglu, Orhan; Pektas, Hüseyin Miraç – Education and Information Technologies, 2023
There is a great need for applied studies at the K-12 level on how creative problem solving skills can be developed in out-of-school environments and what kind of learning activities can be used. Therefore, in this study, the effects of inquiry-based STEM (Science, Technology, Engineering and Mathematics) activities on students' STEM awareness and…
Descriptors: Creative Thinking, Problem Solving, Active Learning, Inquiry
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Taraldsen, Lene Hayden; Haara, Frode Olav; Lysne, Mari Skjerdal; Jensen, Pernille Reitan; Jenssen, Eirik S. – Education Inquiry, 2022
This review article focuses on use of an escape room as a didactic tool in teaching and learning, as identified in empirical studies that have examined the use of escape rooms in educational contexts. The review studied the methods used to study escape rooms, what the focus of attention was, what the reported use was, and implications this has for…
Descriptors: Literature Reviews, Teaching Methods, Educational Environment, Cooperative Learning
Marcella D. Stark, Editor; Linda Metcalf, Editor – Eye on Education, 2025
"Solution-Focused Strategies for K-12 Leaders" provides K-12 principals, administrators, and district-level professionals with powerful, flexible strategies to build and sustain a school climate in which teachers and students co-construct solutions together. School leaders today face an intimidating variety of challenges, from teacher…
Descriptors: Educational Environment, Educational Improvement, Teacher Attitudes, Self Esteem
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Wang, Min; Walkington, Candace; Rouse, Amy – Investigations in Mathematics Learning, 2022
The purpose of this meta-analysis is to examine the effect of problem-posing on students' mathematical academic outcomes, including problem-solving skills, problem-posing skills, mathematical dispositions, and mathematics achievement. Twenty-one studies that were published between 1990 and 2019 with problem-posing as the intervention were included…
Descriptors: Problem Solving, Mathematics Education, Mathematics Achievement, Intervention
Costa, Arthur L.; Kallick, Bena; Zmuda, Allison G. – Educational Leadership, 2021
As consultants who infuse the "Habits of Mind" into schools, the authors explain how spreading these habits through school can increase the whole school's well-being and feed teacher efficacy. They list seven factors that can create a "culture of efficacy" that draws on these 16 habits (thinking dispositions at the core of…
Descriptors: Cognitive Processes, Problem Solving, Well Being, Teacher Effectiveness
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Kim, Jinhee; Lee, Hyunkyung; Cho, Young Hoan – Education and Information Technologies, 2022
Preparing students to collaborate with AI remains a challenging goal. As AI technologies are new to K-12 schools, there is a lack of studies that inform how to design learning when AI is introduced as a collaborative learning agent to classrooms. The present study, therefore, aimed to explore teachers' perspectives on what: (1) curriculum design,…
Descriptors: Artificial Intelligence, Cooperation, Curriculum Development, Elementary Secondary Education
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Valentine, Keri D.; Kopcha, Theodore J. – Educational Technology Research and Development, 2016
This paper presents a design framework for cases as alternative perspectives (Jonassen in Learning to solve problems: a handbook for designing problem-solving learning environments, 2011a) in the context of K-12 mathematics. Using the design-based research strategy of conjecture mapping, the design of cases for a hypermedia site is described…
Descriptors: Mathematics, Hypermedia, Educational Environment, Problem Solving
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Darling-Hammond, Linda; Cantor, Pamela; Hernández, Laura E.; Theokas, Christina; Schachner, Abby; Tijerina, Elizabeth; Plasencia, Sara – Learning Policy Institute, 2021
Because researchers know so much more about the brain and development than they did when the 20th-century U.S. education system was designed, this knowledge can now be used to design a system in which all individuals are able to take advantage of high-quality opportunities for transformative learning and development. This playbook suggests a set…
Descriptors: Design, Transformative Learning, Critical Thinking, Creative Thinking
Healthy Schools Campaign, 2017
Chronic absenteeism is most commonly defined as missing 10 percent or more of school days for any reason. Chronic absenteeism is a proven early warning sign of academic risk and school dropout. While the causes of chronic absenteeism are multifold, research shows that student health and a school's health and wellness environment are key factors…
Descriptors: Federal Legislation, Educational Legislation, Elementary Secondary Education, Attendance
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Liu, Min; Rosenblum, Jason A.; Horton, Lucas; Kang, Jina – Computers in the Schools, 2014
Given the growing popularity of digital games as a form of entertainment, educators are interested in exploring using digital games as a tool to facilitate learning. In this study, we examine game-based learning by describing a learning environment that combines game elements, play, and authenticity in the real world for the purpose of engaging…
Descriptors: Educational Games, Computer Games, Educational Environment, Educational Needs
Richardson, Will – District Administration, 2012
The idea of learning through games isn't necessarily new. In fact, over the past decade, researchers have been espousing the use of games to help both children and adults learn. But it's only been recently that games have begun to make serious inroads into classrooms. As the world becomes more and more driven by mobile apps and tablet…
Descriptors: Games, Attitude Change, Instructional Effectiveness, Educational Environment
Blout, JoAnn D.; Rose, Kathleen C.; Suessmann, Mary; Coleman, Kara; Selekman, Janice – National Association of School Nurses (NJ1), 2012
Registered professional school nurses (hereinafter referred to as school nurses) advance safe school environments by promoting the prevention and reduction of school violence. School nurses collaborate with school personnel, healthcare providers, parents, and community members to identify and implement evidence-based educational programs. The…
Descriptors: Violence, Educational Environment, At Risk Students, Prevention
Levinson, Meira, Ed.; Fay, Jacob, Ed. – Harvard Education Press, 2019
Teaching in a democracy is challenging and filled with dilemmas that have no easy answers. For example, how do educators meet their responsibilities of teaching civic norms and dispositions while remaining nonpartisan? "Democratic Discord in Schools" features eight normative cases of complex dilemmas drawn from real events designed to…
Descriptors: Democracy, Citizenship Education, Problem Solving, Cooperation
Boyd, Sally; Barwick, Helena – New Zealand Council for Educational Research, 2011
This booklet is a summary of an extensive review of research and other literature undertaken to guide the development of the Wellbeing@School website self-review process, survey tools and content. This website is being developed by the New Zealand Council for Educational Research (NZCER). The "Wellbeing@School" website is one component…
Descriptors: Caring, Police, Bullying, Foreign Countries
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