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Namsoo Shin; Kevin Haudek; Joseph Krajcik – Community for Advancing Discovery Research in Education (CADRE), 2025
In this brief, authors Namsoo Shin, Kevin Haudek, and Joseph Krajcik explore how artificial intelligence (AI) can serve as a transformative learning partner in K-12 STEM education. They describe theoretical foundations of using AI in STEM education and the importance of fostering an integrated understanding of STEM content. The brief examines AI's…
Descriptors: Artificial Intelligence, STEM Education, Computer Uses in Education, Elementary Secondary Education
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Denham, André R.; Mayben, Robert; Boman, Terri – TechTrends: Linking Research and Practice to Improve Learning, 2016
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers and theorists (Gee, Squire, Malone, Lepper, Shaffer, etc.) to identify and to operationalize the native affordances of games that make them good for learning. Unfortunately…
Descriptors: Elementary Secondary Education, Educational Games, Computer Software, Computer Uses in Education
Holder, Ashley; Bethea-Hampton, Terrie – Association Supporting Computer Users in Education, 2018
The purpose of this collaborative project is to incorporate Open Educational Resources (OER) and Virtual Reality (VR) into college courses to promote student engagement and flexible learning opportunities. This project will assist teachers in the K-12 and higher education environment to better identify lesson strategies for the implementation of…
Descriptors: Shared Resources and Services, Educational Technology, Computer Uses in Education, Computer Simulation
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Andersson, Annika; Wiklund, Matilda; Hatakka, Mathias – Technology, Pedagogy and Education, 2016
In this article, the authors explored how laptops used in 1:1 classrooms affect cooperation and collaboration practices. Based on an observational time study, the authors found that the most common activity in 1:1 classrooms is group work using the computer. They also found that, despite what the concept 1:1 alludes to about one student working…
Descriptors: Educational Practices, Access to Computers, Laptop Computers, Computer Uses in Education
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Laru, Jari; Naykki, Piia; Järvelä, Sanna – IEEE Transactions on Learning Technologies, 2015
In this paper, the Gartner Group's hype cycle is used as the basis for categorizing and analyzing research on the educational use of ubiquitous computing. There are five phases of the hype cycle: the technology trigger, the peak of inflated expectations, the trough of disillusionment, the slope of enlightenment, and the plateau of productivity.…
Descriptors: Educational Research, Computer Uses in Education, Handheld Devices, Case Studies
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Isotani, Seiji; Mizoguchi, Riichiro; Isotani, Sadao; Capeli, Olimpio M.; Isotani, Naoko; de Albuquerque, Antonio R. P. L.; Bittencourt, Ig. I.; Jaques, Patricia – Computers & Education, 2013
When the goal of group activities is to support long-term learning, the task of designing well-thought-out collaborative learning (CL) scenarios is an important key to success. To help students adequately acquire and develop their knowledge and skills, a teacher can plan a scenario that increases the probability for learning to occur. Such a…
Descriptors: Foreign Countries, Semantics, Vignettes, Cooperative Learning
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Rodriguez, P.; Nussbaum, M.; Dombrovskaia, L. – Journal of Computer Assisted Learning, 2012
The impact of information and communication technology (ICT) in primary and secondary education is still an open question. Following review of the available literature, we classify the causes of the lack of impact on students' attainment in four dimensions: (1) the design and implementation of ICT in educational settings; (2) the evaluation of its…
Descriptors: Information Technology, Influence of Technology, Computer Uses in Education, Elementary Secondary Education
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Hossain, Mokter; Wiest, Lynda R. – Journal of Computers in Mathematics and Science Teaching, 2013
This paper explores the use of blogs, a simple application of Web 2.0 technologies, in middle school geometry instruction. Specifically, it provides an overview of the interactive features of Web 2.0 technologies and the feasibility of using Web 2.0 technologies in geometry teaching and learning, as well as a proposed model for creating a…
Descriptors: Web Sites, Electronic Publishing, Web 2.0 Technologies, Open Source Technology
Sullivan, Margaret – American School & University, 2010
Students need space to gather, share ideas, talk, develop common understanding and work to create greater knowledge. This focus on collaboration has put a strain on group study spaces. Students need to collaborate spontaneously, and scheduling time in a study room is not conducive to spur-of-the-moment collaboration. At many education…
Descriptors: Cooperation, Computer Networks, Cooperative Learning, Classroom Environment
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Zheng, Binbin; Arada, Kathleen; Niiya, Melissa; Warschauer, Mark – Pedagogies: An International Journal, 2014
In planning educational technology initiatives, the concerns of many stakeholders are typically taken into account, including the concerns of administrators, teachers, parents, and employers. The perspective of students are recognized as valuable, but not often queried or considered. This paper explores the opinions of K-12 students about a…
Descriptors: Laptop Computers, Computer Uses in Education, Elementary Secondary Education, Student Attitudes
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Underwood, Charles; Parker, Leann; Stone, Lynda – Learning, Media and Technology, 2013
Digital literacies have fast become indispensable for productive engagement, competency, and citizenship in a rapidly changing world. After-school programs represent an important venue where many young people can develop a mastery of digital literacies, encompassing both the creative and responsible use of a broad range of new media. This paper…
Descriptors: After School Programs, Computer Literacy, Informal Education, School Community Programs
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Joubert, Marie; Wishart, Jocelyn – Computers & Education, 2012
This study drew on data from two different initiatives in which groups of participants were asked to work together to build knowledge. In the first initiative school students were asked to discuss ethical issues in science, using a moderated online discussion board and in the second, researchers in the field of Technology Enhanced Learning (TEL)…
Descriptors: Student Participation, Ethics, Researchers, Science and Society
Olson, Catherine Applefeld – Teaching Music, 2010
From Web-based software to smartboards to the omnipresent MP3 player, technology can revolutionize the way children create, comprehend, and master music. Best yet, proponents say, technology is often able to light a spark among students who otherwise might be turned off by more traditional music education practices. None of this is a major…
Descriptors: Music Education, Internet, Computer Uses in Education, Educational Technology
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Maheridou, Maria; Antoniou, Panagiotis; Kourtessis, Thomas; Avgerinos, Andreas – Turkish Online Journal of Distance Education, 2011
The flexibility of open and on line learning in meeting different kinds of needs in a variety of ways and the need for planners to make appropriate choices, taking a number of factors into account indicates the need to find out more about the evaluation of teacher training through on line distance education. In recent years web 2.0 technologies…
Descriptors: Web Sites, Teacher Effectiveness, Electronic Publishing, Distance Education
Chitanana, Lockias – Online Submission, 2010
The study used a phenomenological approach guided by principles of the grounded theory approach to assess the impact of the Global Teenager learning circle on the educational life of students at Mucheke High School, in Zimbabwe. Since in grounded theory, theory comes from the data, the study explored, from students' point of view, how the…
Descriptors: Foreign Countries, Cooperative Learning, Active Learning, Student Projects
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