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Schrader, Claudia; Bastiaens, Theo – International Review of Research in Open and Distance Learning, 2012
Embedding support devices in educational computer games has been asserted to positively affect learning outcomes. However, there is only limited direct empirical evidence on which design variations of support provision influence learning. In order to better understand the impact of support design on novices' learning, the current study…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Uses in Education
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Shogren, Karrie A.; Palmer, Susan B.; Wehmeyer, Michael L.; Williams-Diehm, Kendra; Little, Todd D. – Remedial and Special Education, 2012
Promoting self-determination has been identified as best practice in special education and transition services and as a means to promote goal attainment and access to the general education curriculum for students with disabilities. There have been, however, limited evaluations of the effects of interventions to promote self-determination on…
Descriptors: General Education, High School Students, Success, Models
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Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2011
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The studies that are available tend to be limited in terms of output data reported, or small in scale, or both. The aim of this randomised controlled trial was to upscale a recent study by Miller and Robertson…
Descriptors: Foreign Countries, Instructional Effectiveness, Experimental Groups, Control Groups
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Tomai, Manuela; Rosa, Veronica; Mebane, Minou Ella; D'Acunti, Alessia; Benedetti, Maura; Francescato, Donata – Computers & Education, 2010
The general aim of this study was to test the hypothesis that students belonging to a school online community would show higher levels of both offline bridging and bonding social capital than a control group of students, not using the online community. We further hypothesized that the more students used the online community the higher their level…
Descriptors: Control Groups, Social Capital, High School Students, Hypothesis Testing
Coleman-Huggins, Gwendolyn – ProQuest LLC, 2012
The need for high quality experimental research on the effectiveness of multimedia learning in K-12 schools is immense when considering the need to provide the best education for each child. However, there is little evidence-based research available to guide education leaders' decisions relating to technology initiatives. Therefore, the…
Descriptors: Multimedia Instruction, Elementary Secondary Education, Instructional Effectiveness, Self Efficacy
Skoretz, Yvonne M. – ProQuest LLC, 2011
The purpose of this study was to determine the impact of a school-based, job-embedded professional development program on elementary and middle school teacher efficacy for technology integration. Teacher efficacy has been identified as a strong predictor of whether the content of professional development will transfer to classroom practice…
Descriptors: Experimental Groups, Teacher Effectiveness, Technology Integration, Program Effectiveness
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Miller, David J.; Robertson, Derek P. – British Journal of Educational Technology, 2010
It is known that computer games are motivating for children, but there is limited direct evidence of their effects on classroom learning. The aim of this exploratory study was to investigate the effects of a commercial off-the-shelf computer game on children's mental computation skills and on aspects of self-perceptions. A pre-post design was…
Descriptors: Student Attitudes, Mental Computation, Brain, Learning Strategies
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Chang, Chi-Cheng; Tseng, Kuo-Hung – British Journal of Educational Technology, 2009
This research explored the influence of a Web-based portfolio assessment system on students' performances. The methodological procedure adopted was to have the experimental group use the system, with the control group using conventional assessment. The study subjects were junior high school students of two computer classes. The experimental…
Descriptors: Portfolios (Background Materials), Experimental Groups, Control Groups, Portfolio Assessment
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Rosen, Yigal; Beck-Hill, Dawne – Journal of Research on Technology in Education, 2012
This study provides a comprehensive look at a constructivist one-to-one computing program's effects on teaching and learning practices as well as student learning achievements. The study participants were 476 fourth and fifth grade students and their teachers from four elementary schools from a school district in the Dallas, Texas, area. Findings…
Descriptors: Foreign Countries, Constructivism (Learning), Reading Achievement, Educational Benefits
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Garcia, Penny Ann – Information Technology in Childhood Education Annual, 2002
The classroom teacher's comfort and familiarity with computers and software influences student-computer use in the classroom. Teachers remain mired in repetitive introduction of basic software mechanics and rarely progress with students to advanced concepts or complex applications. An Online Assistant (OLA) was developed to accompany the…
Descriptors: Experimental Groups, Control Groups, Familiarity, Computer Uses in Education