NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 20250
Since 2022 (last 5 years)0
Since 2017 (last 10 years)3
Since 2007 (last 20 years)51
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 59 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
English, Helen J.; Lumb, Matt; Davidson, Jane W. – International Journal of Music Education, 2021
In Australia, access to music education is inequitable due to the challenges of distance, different state education systems and a lack of resources in schools. As a means to address this social justice issue, we explore here the viability and effects of a digitally based music outreach programme undertaken in collaboration with Hands on Learning…
Descriptors: Music Education, Outreach Programs, Access to Education, Equal Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Valente, José Armando; de Almeida, Maria Elizabeth Bianconcini – Education Policy Analysis Archives, 2020
Brazilian initiatives aimed at the insertion of information and communication technologies (ICT) in K-12 education took their first steps in the 1970s, when several countries focused their efforts on the use of ICT in the educational context. Since the early 1980s, a number of public policies have been created that have given rise to various…
Descriptors: Educational Policy, Program Descriptions, Information Science Education, Foreign Countries
Fleming, Antoine – ProQuest LLC, 2017
Advances in technological uses within public schools provide increased methods to collect and store non-public personal information (NPI) or personally identifiable information (PII) from both students and employees. Consequently, the sensitive information collected is susceptible to unauthorized disclosure, as various public school employees are…
Descriptors: Information Security, Case Studies, Qualitative Research, Holistic Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Gamze Ozogul; Jana Reisslein; Martin Reisslein – International Journal of Designs for Learning, 2016
Even though engineering outreach to K-12 schools initially seemed to be a simple undertaking, it proved to require complex design solutions related to a variety of issues. The purpose of this design case is to tell the story of our National Science Foundation (NSF) supported engineering outreach project, that took place between the years of…
Descriptors: Engineering Education, Kindergarten, Elementary Secondary Education, Computer Assisted Instruction
Gow, Peter – Independent School, 2013
It was 2007, and a candidate for head of school had a question for the faculty: "What do you want as a school?" A veteran teacher raised his hand. "We want a faculty and staff evaluation program." Hearing this response, the candidate decided, "This is a place I want to work." Within a year, newly installed McDonogh…
Descriptors: Teacher Evaluation, Professional Development, Nonprofit Organizations, Organizational Objectives
Gimeno, Ana, Ed. – European Association for Computer-Assisted Language Learning (EUROCALL), 2013
"The EUROCALL Review" is published online biannually by the European Association for Computer-Assisted Language Learning (EUROCALL). This issue offers regular sections on: (1) up-to-date information on Special Interest Groups; (2) reports on on-going CALL or CALL-related R&D projects in which EUROCALL members participate; (3) reports…
Descriptors: Computer Assisted Instruction, Educational Technology, Foreign Countries, Web Sites
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Whiteside, Aimee L. – Online Learning, 2015
This study explores the level of "social presence" or connectedness, in two iterations of a 13-month, graduate-level certificate program designed to help K-12 school leaders integrate technology in their districts. Vygotsky's Social Development Theory serves as the theoretical lens for this programmatic research. The methods include a…
Descriptors: Online Courses, Blended Learning, Graduate Study, Social Development
Peer reviewed Peer reviewed
Direct linkDirect link
Frattari, Antonio; Dalpra, Michela; Bernardi, Fabio – International Journal of Technology and Design Education, 2013
An interdisciplinary partnership within an European Leonardo da Vinci project has developed a new approach aimed at educating secondary school students in the creation of built environments accessible to disabled people and at sensitizing them towards the inclusion of people with disabilities in all realms of social life. The AWARD (Accessible…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Scarlatos, Tony – Journal of Educational Technology Systems, 2013
Exploring the Solar System in the elementary school curriculum has traditionally involved activities, such as building scale models, to help students visualize the vastness of space and the relative size of the planets and their orbits. Today, numerous websites provide a wealth of information about the sun and the planets, combining text, photos,…
Descriptors: Multimedia Instruction, Computer Software, Computer Simulation, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Brennan, Karen; Monroy-Hernandez, Andres; Resnick, Mitchel – New Directions for Youth Development, 2010
To become full and active participants in today's technologically saturated society, young people need to become creators (and not just consumers) of interactive media. Developing the requisite abilities and capacities is not a wholly individual process; it is important for young people to have access to communities where they can collaborate and…
Descriptors: Computer Uses in Education, Cooperation, Community, Internet
Peer reviewed Peer reviewed
Direct linkDirect link
Urrea, Claudia – New Directions for Youth Development, 2010
A one-to-one learning environment, where each participating student and the teacher use a laptop computer, provides an invaluable opportunity for rethinking learning and studying the ways in which children can program computers and learn to think about their own thinking styles and become epistemologists. This article presents a study done in a…
Descriptors: Foreign Countries, Rural Schools, Educational Technology, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Wheeler, Eric S. – E-Learning, 2009
Human language is a rich and complex part of human behaviour that can be studied in many ways. The author and his colleagues are developing an application that accepts simple texts as input and presents an animated display of characters acting out the text. It mimics the human visualization of texts, the so-called Theatre of the Mind. In so doing,…
Descriptors: Visualization, Language Processing, Program Descriptions, Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Martinez, Michael E.; Peters Burton, Erin E. – Educational Media International, 2011
The "cyberinfrastucture" is a broad informational network that entails connections to real-time data sensors as well as tools that permit visualization and other forms of analysis, and that facilitates access to vast scientific databases. This multifaceted network, already a major boon to scientific discovery, now shows exceptional promise in…
Descriptors: Visualization, Educational Technology, STEM Education, Cognitive Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Suominen, Keiju – E-Learning and Digital Media, 2010
Based on research conducted as part of the project Learning by Design: creating pedagogical frameworks for knowledge building in the 21st century, funded by the Australian Research Council, the article explores the learning experiences of two students in a primary school in the Australian Capital Territory. In communities where ordinary citizens,…
Descriptors: Foreign Countries, Instructional Design, Science Instruction, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Klopfer, Eric; Sheldon, Josh – New Directions for Youth Development, 2010
Augmented Reality (AR) simulations superimpose a virtual overlay of data and interactions onto a real-world context. The simulation engine at the heart of this technology is built to afford elements of game play that support explorations and learning in students' natural context--their own community and surroundings. In one of the more recent…
Descriptors: Computer Simulation, Games, Computer Software, Role Playing
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4