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Showing 1 to 15 of 23 results Save | Export
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Radkowitsch, Anika; Vogel, Freydis; Fischer, Frank – International Journal of Computer-Supported Collaborative Learning, 2020
Scripting computer-supported collaborative learning has been shown to greatly enhance learning, but is often criticized for hindering learners' agency and thus undermining learners' motivation. Beyond that, what makes some CSCL scripts particularly effective for learning is still a conundrum. This meta-analysis synthesizes the results of 53…
Descriptors: Cooperative Learning, Instructional Effectiveness, Scaffolding (Teaching Technique), Learning Motivation
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Gouseti, Anastasia; Abbott, Daisy; Burden, Kevin; Jeffrey, Stuart – Technology, Pedagogy and Education, 2020
This paper explores how a legacy digital artefact can be adopted within formal education settings and looks at the pedagogical and other opportunities created by its use within three primary and secondary classrooms in the UK. Through a comparative case study, the paper investigates the potential of using a virtual 3D model of the 1938 British…
Descriptors: Teaching Methods, Technology Integration, Elementary Secondary Education, Case Studies
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Garcia, Manuel B. – International Journal of Learning Technology, 2020
History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an…
Descriptors: Computer Simulation, Teaching Methods, Foreign Policy, History Instruction
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Daoud, Rana; Starkey, Louise; Eppel, Elizabeth; Vo, Tho Doan; Sylvester, Allan – Journal of Research on Technology in Education, 2021
This article presents a systematic review of literature that explores the educational value of the Internet in the home for school aged children. Research published between 2008 and 2018 was examined and 67 items were analyzed. A range of positive, negative and neutral correlations or outcomes of home Internet use were identified across the three…
Descriptors: Home Schooling, Teaching Methods, Internet, Correlation
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Jung, Hee-Jung – Language Learning & Technology, 2014
Although the concept of ubiquitous technologies has been introduced to many parts of society, there have been limited applications, and little is known about learners' behavior toward ubiquitous technologies, particularly in the context of English learning. This study considers a sample of Korean students to identify the key factors that influence…
Descriptors: Electronic Learning, Educational Technology, Computer Assisted Instruction, English (Second Language)
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Sánchez, Inmaculada Arnedillo, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2018
These proceedings contain the papers of the 14th International Conference on Mobile Learning 2018, which was organised by the International Association for Development of the Information Society, in Lisbon, Portugal, April 14-16, 2018. The Mobile Learning 2018 Conference seeks to provide a forum for the presentation and discussion of mobile…
Descriptors: Electronic Learning, Educational Research, Data Collection, Data Analysis
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Luterbach, Kenneth J.; Rodriguez, Diane; Love, Lakecia – TechTrends: Linking Research and Practice to Improve Learning, 2012
This paper describes an instructional development effort to create effective and compelling instruction for eCommerce students. Results from a small field study inform the development project. Four high school students in an eCommerce course completed the standalone tutorial developed to teach them how to create a web page in the HyperText Markup…
Descriptors: Misconceptions, Instructional Development, High School Students, Student Motivation
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Ho, Caroline M. L.; Nelson, Mark Evan; Mueller-Wittig, Wolfgang – Computers & Education, 2011
This paper reports on a study, "MUSE", which involved Secondary (Grade 7) students in designing and constructing a virtual museum. It presents a description and evaluation of the design and implementation of the technologically-mediated intervention within a language curriculum that emphasizes multimodal meaning-making and expression.…
Descriptors: Learning Strategies, Museums, Grade 7, Cooperative Learning
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Haapasalo, Lenni; Samuels, Peter – Computers & Education, 2011
It has been recognised that the general lack of enjoyment of institutional mathematics learning at the secondary level is one of the basic reasons behind the bad reputation of mathematics in society. Increasing students' motivation to learn mathematics through enjoyment and playing, especially in their free time, might therefore be a relevant…
Descriptors: Mathematics Education, Leisure Time, Learning Motivation, Mathematics Instruction
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Hwang, Gwo-Jen; Shi, Yen-Ru; Chu, Hui-Chun – British Journal of Educational Technology, 2011
Recent advances in mobile and wireless communication technologies have enabled various new learning approaches which situate students in environments that combine real-world and digital-world learning resources; moreover, students are allowed to share knowledge or experiences with others during the learning process. Although such an approach seems…
Descriptors: Concept Mapping, Learning Motivation, Natural Sciences, Telecommunications
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Chai, Ching Sing; Wong, Lung-Hsiang; Sim, Seok Hwa; Deng, Feng – Turkish Online Journal of Educational Technology - TOJET, 2012
Computer-based writing is already a norm to a large extent in social communication for any major language around the world. From this perspective, it would be pedagogically sound for students to master the Chinese input system as early as possible. This poses some challenges to students in Singapore, most of which are learning Chinese as a second…
Descriptors: Foreign Countries, Writing (Composition), Chinese, Writing Tests
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Bai, Haiyan; Pan, Wei; Hirumi, Astusi; Kebritchi, Mansureh – British Journal of Educational Technology, 2012
This research study assessed the effectiveness of a three-dimensional mathematics game, DimensionM, through a pretest-posttest control group quasi-experimental design. Participants consisted of 437 eighth graders. The classrooms were randomly assigned either to the treatment group that utilized DimensionM as a supplement to regular classroom…
Descriptors: Mathematics Achievement, Learning Motivation, Algebra, Control Groups
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Yien, Jui-Mei; Hung, Chun-Ming; Hwang, Gwo-Jen; Lin, Yueh-Chiao – Turkish Online Journal of Educational Technology - TOJET, 2011
The aim of this study was to explore the influence of applying a game-based learning approach to nutrition education. The quasi-experimental nonequivalent-control group design was adopted in a four-week learning activity. The participants included sixty-six third graders in two classes of an elementary school. One of the classes was assigned to be…
Descriptors: Foreign Countries, Academic Achievement, Grade 3, Nutrition Instruction
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Yang, Ya-Ting Carolyn – Computers & Education, 2012
This study investigates the effectiveness digital game-based learning (DGBL) on students' problem solving, learning motivation, and academic achievement. In order to provide substantive empirical evidence, a quasi-experimental design was implemented over the course of a full semester (23 weeks). Two ninth-grade Civics and Society classes, with a…
Descriptors: Grade 9, Civics, Academic Achievement, Learning Motivation
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Yang, Ya-Ting C.; Wu, Wan-Chi I. – Computers & Education, 2012
The purpose of this study was to explore the impact of Digital storytelling (DST) on the academic achievement, critical thinking, and learning motivation of senior high school students learning English as a foreign language. The one-year study adopted a pretest and posttest quasi-experimental design involving 110 10th grade students in two English…
Descriptors: Experimental Groups, Quasiexperimental Design, Academic Achievement, Predictor Variables
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