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Branson, John; Thomson, Diane – Learning & Leading with Technology, 2013
The U.S. military has long understood the value of immersive simulations in education. Before the Navy entrusts a ship to a crew, crew members must first practice and demonstrate their competency in a fully immersive, simulated environment. Why not teach students in the same way? K-12 educators in Pennsylvania, USA, recently did just that when…
Descriptors: Experiential Learning, Teaching Methods, Armed Forces, Cooperative Programs
Basham, James D.; Perry, Ernest; Meyer, Helen – Learning & Leading with Technology, 2011
When it comes to technology, many schools know what they want. They want targeted and scalable solutions that enhance learning and meet the NETS.S. And the teachers in those schools want simple, strategic instructional frameworks for developing their students' basic and digital age skills while meeting diverse learning needs. But as many…
Descriptors: Computer Assisted Instruction, Technology Integration, Problem Based Learning, Active Learning
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
Porter, Bernajean – Learning & Leading with Technology, 2010
Effective communication skills start with content that is worthy of sharing. Students exploring and using various technologies, unfortunately, easily become enamoured by media novelties, such as flying words or spinning images, and produce digital products with no beef. Using digital tools does not make their cutting and pasting of summary…
Descriptors: Teaching Methods, Problem Based Learning, Communication Skills, Video Technology


