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Hsu, Hui-Yin; Wang, Shiang-Kwei; Runco, Lisa – Journal of Science Education and Technology, 2013
Due to the rapid advancements of information and communication technologies (ICTs), educational researchers argue that multimodal and new literacies should become common practices in schools. As new ICTs emerge and evolve, students need the new literacies skills and practices to successfully participate fully in the civic life of a global…
Descriptors: Pedagogical Content Knowledge, Computer Literacy, Mixed Methods Research, Teacher Surveys
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Campbell, Todd; Wang, Shaing Kwei; Hsu, Hui-Yin; Duffy, Aaron M.; Wolf, Paul G. – Journal of Science Education and Technology, 2010
This position paper proposes the enhancement of teacher and student learning in science classrooms by tapping the enormous potential of information communication and technologies (ICTs) as cognitive tools for engaging students in scientific inquiry. This paper serves to challenge teacher-held assumptions about students learning science "from…
Descriptors: Constructivism (Learning), Position Papers, Science Instruction, Science Education
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Wofford, Jennifer – Journal of Science Education and Technology, 2009
Computing is anticipated to have an increasingly expansive impact on the sciences overall, becoming the third, crucial component of a "golden triangle" that includes mathematics and experimental and theoretical science. However, even more true with computing than with math and science, we are not preparing our students for this new reality. It is…
Descriptors: Science Education, Computer Science, Computer Uses in Education, Science Instruction
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Annetta, Leonard A.; Frazier, Wendy M.; Folta, Elizabeth; Holmes, Shawn; Lamb, Richard; Cheng, Meng-Tzu – Journal of Science Education and Technology, 2013
Designed-based research principles guided the study of 51 secondary-science teachers in the second year of a 3-year professional development project. The project entailed the creation of student-centered, inquiry-based, science, video games. A professional development model appropriate for infusing innovative technologies into standards-based…
Descriptors: Video Games, Educational Games, Computer Uses in Education, Mixed Methods Research