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Lai, Xiaoyan; Ye, Jiachu; Wong, Gary Ka Wai – Journal of Computer Assisted Learning, 2023
Background: Collaboration has commonly been integrated in computational thinking education to foster novice learning. While the majority of existing studies on developing students' CT skills have been based on competency or personality factors, social factors have been largely ignored. Objectives: This systematic review, framed by social cognitive…
Descriptors: Cooperative Learning, Instructional Effectiveness, Computation, Thinking Skills
Salminen, T.; Marttunen, M.; Laurinen, L. – Journal of Computer Assisted Learning, 2010
This study investigates whether combining chat discussion and construction of an argument diagram stimulates students to formulate new ideas in practising argumentation. In this study, 16 secondary school students discussed vivisection and gender equality in pairs using both free and structured chat tools. In structured chat, the students selected…
Descriptors: Persuasive Discourse, Prior Learning, Secondary School Students, Visual Aids
Chatzopoulou, D. I.; Economides, A. A. – Journal of Computer Assisted Learning, 2010
This paper presents Programming Adaptive Testing (PAT), a Web-based adaptive testing system for assessing students' programming knowledge. PAT was used in two high school programming classes by 73 students. The question bank of PAT is composed of 443 questions. A question is classified in one out of three difficulty levels. In PAT, the levels of…
Descriptors: Student Evaluation, Prior Learning, Programming, High School Students
Starbek, P.; Erjavec, M. Starcic; Peklaj, C. – Journal of Computer Assisted Learning, 2010
The main goal of this study was to explore whether the use of multimedia in genetics instruction contributes more to students' knowledge and comprehension than other instructional modes. We were also concerned with the influence of different instructional modes on the retention of knowledge and comprehension. In a quasi-experimental design, four…
Descriptors: Comprehension, Quasiexperimental Design, Prior Learning, Genetics
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Gurlitt, J.; Renkl, A. – Journal of Computer Assisted Learning, 2008
We investigated whether and how prior knowledge activation improves learning outcomes for high school (less experienced learners) and university students (experienced learners) in a hypertext environment. Map coherence was defined as the extent to which relationships between the concepts in the map were made explicit. Therefore, we classified the…
Descriptors: High School Students, College Students, Concept Mapping, Learning Strategies