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Phillips, Linda M.; Lovell, Meridith A.; Jones, Heather Sadler – Education Canada, 2012
In some provinces, Interactive White Boards (IWBs) have been recommended for every classroom. The primary and alluring claim made in the promotional and anecdotal literature is that IWBs promote interactivity, which in turn is the crux of three secondary claims of achievement, engagement, and motivation. Careful analysis of research shows these…
Descriptors: Visual Aids, Educational Equipment, Educational Technology, Interactive Video
Nardo, Rachel – General Music Today, 2010
According to a 2009 report by the Entertainment Software Association (ESA), at least 68% of American households now play video games, and half the parents in America now play video games with their children. Grandparents are in on the action, as well. In addition, nursing homes and senior centers are now incorporating video games into their…
Descriptors: Interactive Video, Video Games, Music, Family Environment
Hicks, Lisa; Higgins, John – Strategies: A Journal for Physical and Sport Educators, 2010
This article discusses exergaming, a groundbreaking type of video game which is creating a revolution in physical education. Exergaming combines physical activity and video gaming to create an enjoyable and appealing way for students to be physically active. An extremely popular choice in this genre is the music video/dance rhythm game (MVDG). One…
Descriptors: Physical Education, Obesity, Music, Dance
Alberta Education, 2009
Alberta's education system is a leader in the use of technology in teaching and learning. New information technologies create options for how teachers teach, how students learn, and how classrooms look and operate. This document chronicles the history of computer technology in Alberta from 1975-2009. The information is arranged in a tabulated…
Descriptors: Computers, Foreign Countries, Educational Technology, Technology Uses in Education
Barkand, Jonathan; Kush, Joseph – Electronic Journal of e-Learning, 2009
Virtual Learning Environments (VLEs) are becoming increasingly popular in online education environments and have multiple pedagogical advantages over more traditional approaches to education. VLEs include 3D worlds where students can engage in simulated learning activities such as Second Life. According to Claudia L'Amoreaux at Linden Lab, "at…
Descriptors: Traditional Schools, Secondary Schools, Educational Games, Educational Environment
Hunter, Elizabeth M.; Jordan, Hope M. – Journal on School Educational Technology, 2009
This paper addresses both the need and benefit of using technology in our K-12 and higher education settings. It also provides suggestions and samples for application of modern technology in schools. Teachers will be challenged to advance their lessons using technology that students are already familiar with and using in their personal lives.…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Interactive Video
Higgs-Horwell, Melissa; Schwelik, Jennifer – Library Media Connection, 2007
As librarians work to prepare themselves and their colleagues to function in the rapidly growing world of information they often find themselves feeling alone and overwhelmed. One group of Ohio school librarians took on the daunting challenge of keeping up with the continually changing world of information technology and together developed an…
Descriptors: Information Technology, Librarians, School Libraries, Interactive Video
Nemirovsky, Ricardo; Galvis, Alvaro – Journal of Science Education and Technology, 2004
The use of interactive video cases for teacher professional development is an emergent medium inspired by case study methods used extensively in law, management, and medicine, and by the advent of multimedia technology available to support online discussions. This paper focuses on Web-based "grounded" discussions--in which the participants base…
Descriptors: Interactive Video, Case Method (Teaching Technique), Educational Technology, Professional Development
Townes-Young, Katrina L.; Ewing, Virginia R. – T.H.E. Journal, 2005
This article describes NASA LIVE (Learning through Interactive Videoconferencing Experiences), a free series of videoconferencing programs produced by NASA's Langley Center for Distance Learning in Hampton, Virginia. NASA LIVE is designed for K-12 educators and students, allowing teachers and students to interact with NASA experts in a virtual…
Descriptors: Elementary Secondary Education, Distance Education, Internet, Time Management
Milrad, Marcelo; Rossmanith, Philipp; Scholz, Mario – Educational Technology & Society, 2005
This paper describes the results of our efforts with regard to the design and implementation of an educational digital video library using MPEG-4 and the Synchronized Multimedia Integration Language (SMIL). The aim of our work is to integrate MPEG-4 encoding, full text indexing, high-resolution streaming, and SMIL, not only for delivering on-line…
Descriptors: Indexing, Program Development, Program Implementation, Foreign Countries
Baker, Russell K. – Online Journal of Distance Learning Administration, 2003
Defined in its most basic form, distance learning occurs when the student and the instructor are logistically separated. The purpose of this paper is to propose a framework for the development and evaluation of online distance learning courses, based on integrating an adaptation of Tyler's principles within the levels of cognitive learning in…
Descriptors: Distance Education, Educational Technology, Curriculum Development, Teaching Methods