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Stewart, Molly S.; Pier, Elizabeth; Ralyea, Dan; Rice, Andrew – Learning, Media and Technology, 2023
This paper examines the concept of open-source data interoperability in the United States' K-12 education domain, specifically addressing the implications of interoperability for data justice. The term 'data justice' is a relatively recent coinage; the framing and meaning of this term are still evolving, and it has not yet been applied in the…
Descriptors: Data, Standards, Information Management, Access to Information
Juarez Bento da Silva; Luan da Silva Frasseto; Leticia Rocha Machado; Simone Meister Sommer Bilessimo; Isabela Nardi da Silva – Journal of Information Technology Education: Research, 2023
Aim/Purpose: A proposal for a pedagogical model that integrates digital technologies in teaching Sustainable Development Goals (SDGs) in K-12 Education. Background: The research is developed within project InTecEdu (Integration of Technology in Education), developed by the research group since 2008, and focusing on social inclusion for highly…
Descriptors: Educational Technology, Technology Integration, Sustainable Development, Elementary Secondary Education
Tania Miguel Trabajo; Eavan Dorcey; Jan Roelof van der Meer – Journal of Microbiology & Biology Education, 2024
Inspired by the positive impact of serious games on science understanding and motivated by personal interests in scientific outreach, we developed "Bacttle," an easy-to-play microbiology board game with adaptive difficulty, targeting any player from 7 years old onward. Bacttle addresses both the lay public and teachers for use in…
Descriptors: Microbiology, Science Instruction, Educational Games, Environmental Influences
Keehn, Suzanne; Claggett, Stuart – Journal of Applied Testing Technology, 2019
The educational game industry struggles from a lack of standardization around collecting, analyzing and managing student learning data, which is potentially jeopardizing millions of dollars of investment in educational games. Investors, administrators, and educators require data to support quantitative and qualitative learning measurement in…
Descriptors: Educational Games, Game Based Learning, Data Collection, Elementary Secondary Education
McNeill, Katherine; Reiser, Brian J. – Learning Professional, 2018
More than 60% of U.S. school children are being educated in states in which Next Generation Science Standards or other framework-derived standards have been adopted. This vision demands a central role for students to engage in science and engineering practices to build and use science ideas, rather than solely learning about the science others…
Descriptors: Open Source Technology, Elementary Secondary Education, Learner Engagement, Science Education
Maruyama, Ryoga; Ogata, Shinpei; Kayama, Mizue; Tachi, Nobuyuki; Nagai, Takashi; Taguchi, Naomi – International Association for Development of the Information Society, 2022
This study aims to explore an educational learning environment that supports students to learn conceptual modelling with the unified modelling language (UML). In this study, we call the describing models "UML programming." In this paper, we show an educational UML programming environment for science, technology, engineering, art, and…
Descriptors: Case Studies, Programming Languages, Learning Processes, Models
Welz, Krista – Knowledge Quest, 2017
Many educators may view use of Open Educational Resources (OERs) as a new trend that has emerged in various school districts, especially those OERs that are (Common Core State Standards) CCSS-aligned. However, OERs certainly aren't new to education. Many educators have been using these types of materials since the late 1990s (Godwin 2016).…
Descriptors: School Libraries, Librarians, Library Services, Library Materials

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