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Chuang, Tsung-Yen; Yeh, Martin K.-C.; Lin, Yu-Lun – Educational Technology & Society, 2021
Students with different cognitive styles benefit from different instructional strategies, including learning through playing video games. Although playing video games can be an effective learning method, we do not know its impact on the reasoning ability of students with different cognitive styles. The purposes of this study are to investigate…
Descriptors: Game Based Learning, Video Games, Computer Games, Puzzles
Fullerton, Jon – American Enterprise Institute, 2021
Over the past two decades, education underwent a "big data" revolution as states began tracking individual student performance and interim assessments and educational software allowed for a greater granularity of data on students, teachers, and schools. Despite this plethora of new data, considerable gaps in data on early childhood…
Descriptors: Academic Achievement, Learning Analytics, Computer Software, Educational Policy
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Hershkovitz, Arnon; Sitman, Raquel; Israel-Fishelson, Rotem; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Interactive Learning Environments, 2019
Many worldwide initiatives consider both creativity and computational thinking as crucial skills for future citizens, making them a priority for today's learners. We studied the associations between these two constructs among middle school students (N = 57), considering two types of creativity: a general creative thinking, and a specific…
Descriptors: Creativity, Creative Thinking, Computation, Computer Assisted Instruction
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Zhang, Jiayi; Andres, Juliana Ma. Alexandra L.; Hutt, Stephen; Baker, Ryan S.; Ocumpaugh, Jaclyn; Nasiar, Nidhi; Mills, Caitlin; Brooks, Jamiella; Sethuaman, Sheela; Young, Tyron – Journal of Educational Data Mining, 2022
Self-regulated learning (SRL) is a critical component of mathematics problem-solving. Students skilled in SRL are more likely to effectively set goals, search for information, and direct their attention and cognitive process so that they align their efforts with their objectives. An influential framework for SRL, the SMART model (Winne, 2017),…
Descriptors: Problem Solving, Mathematics Instruction, Learning Management Systems, Learning Analytics
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Ramli, Izzat S. Mohd; Maat, Siti M.; Khalid, Fariza – Pegem Journal of Education and Instruction, 2022
The boom of the 4.0 industrial revolution and the Covid-19 pandemic have changed the teaching and learning process, where digital learning environments have become increasingly necessary and convenient. The application of game-based learning (GBL) provides many benefits, such as helping to improve the quality of the mathematics teaching and…
Descriptors: Computer Games, Educational Games, Game Based Learning, Learning Analytics
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Tiffany Wu; Christina Weiland – Society for Research on Educational Effectiveness, 2024
Background/Context: Chronic absenteeism is a serious problem that has been linked to lower academic achievement, diminished socioemotional skills, and an increased likelihood of high school dropout (Allensworth et al., 2021; Gottfried, 2014). As a result, many schools have begun to embrace early warning systems (EWS) as a tool to identify and flag…
Descriptors: Attendance, Early Childhood Education, Intervention, Artificial Intelligence
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Bosch, Nigel – Journal of Educational Data Mining, 2021
Automatic machine learning (AutoML) methods automate the time-consuming, feature-engineering process so that researchers produce accurate student models more quickly and easily. In this paper, we compare two AutoML feature engineering methods in the context of the National Assessment of Educational Progress (NAEP) data mining competition. The…
Descriptors: Accuracy, Learning Analytics, Models, National Competency Tests
Hyejin Park – ProQuest LLC, 2021
A need for current science education has emerged in enhancing students' deep involvement in scientific practices in core disciplines. Students are encouraged to improve crosscutting concepts and disciplinary core ideas through authentic science practice through constructing theories about the real world, generating questions, conducting…
Descriptors: Epistemology, Research and Development, Scaffolding (Teaching Technique), Barriers
Potts, Jennifer – ProQuest LLC, 2022
This research was a mixed-methods study investigating how teachers in northeastern West Virginia use student data to drive their instructional decisions. This study also investigated teachers' perceptions of the data use on their instruction, their students, and themselves. Data collection for this research included both a cross-sectional survey…
Descriptors: Learning Analytics, Decision Making, Teaching Methods, Teacher Attitudes
Kirp, David; Wechsler, Marjorie; Gardner, Madelyn; Ali, Titilayo Tinubu – Oxford University Press, 2022
"Disrupting Disruption" shows how three racially and ethnically diverse school districts--Union NJ, Union City OK, and Roanoke City VA--have defied the demographic odds, boosting overall graduation rates while shrinking or eliminating the opportunity gap. These districts resemble many others in their student population. What makes them…
Descriptors: School Restructuring, Ethnicity, Race, Student Diversity
Wicks, Anne; Taylor-Raymond, Justine – George W. Bush Institute, Education Reform Initiative, 2021
Determining whether a state's young people are on track for a life with opportunity is a critical -- but diffcult -- task for governors and state leaders. States can be both awash in data and unable to easily access and use that data to inform policy. State longitudinal data systems that meaningfully connect workforce, higher education, K-12, and…
Descriptors: State Legislation, Data Analysis, Learning Analytics, Longitudinal Studies
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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Creativity and Computational Thinking (CT) have been both extensively researched in recent years. However, the associations between them are still not fully understood despite their recognition as essential competencies for the digital age. This study looks to bridge this gap by examining the association between CT and two types of creativity,…
Descriptors: Learning Analytics, Correlation, Creativity, Creative Thinking
Education Trust-West, 2021
Access to early learning before kindergarten has wide-ranging positive effects for children--effects that are evident from a child's early years into adulthood. Despite these facts being well-known within many education spaces, children from low-income families and children of color lack consistent access to public early learning programs. This…
Descriptors: School Districts, Funding Formulas, Educational Finance, Educational Equity (Finance)
Anne Wicks; Amanda Wirtz – George W. Bush Institute, 2024
Determining whether a state's young people are on track for a life of opportunity is a difficult task for governors and state leaders. States can be both awash in data and unable to easily access and use that data to inform policy. State longitudinal data systems that meaningfully connect workforce, higher education, K-12, and early childhood…
Descriptors: State Legislation, Data Analysis, Learning Analytics, Information Systems
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