NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Individuals with Disabilities…1
What Works Clearinghouse Rating
Showing 16 to 30 of 89 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Çelik, Ahmet; Özdemir, Selçuk – International Journal of Technology and Design Education, 2020
This study aims at alternatively assessing the 3D-printed prototype performances showed by young pupils during tinkering activities, as well as developing an instructional rubric that can be evaluated in line with the requirements of tinkering learning. In this direction, a draft rubric has been created by literature review and 3D product…
Descriptors: Scoring Rubrics, Computer Peripherals, Student Evaluation, Creative Activities
Peer reviewed Peer reviewed
Direct linkDirect link
Nicholds, Katie – Primary Science, 2021
At Race Leys Junior School in Warwickshire, creative and unique experiences are at the forefront of the minds of the teachers. As a team, the teachers are always seeking new and innovative ideas to enrich their curriculum. Over the last year, through the COVID-19 pandemic, they have become more adventurous with their thinking and lesson delivery.…
Descriptors: Foreign Countries, Science Instruction, Creative Teaching, Instructional Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Wargo, Jon M.; Morales, Melita; Corbitt, Alex – Curriculum Inquiry, 2022
Building on sociocultural theories of literacy learning, in this article, we think at the intersection of reader response theory and multimodal literacies to examine how 13 preservice teachers in the course Teaching Social Sciences Through the Arts remediated responses to Francisco Jiménez's "The Circuit: Stories From the Life of a Migrant…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Peripherals, Printing
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Avinal, Merve; Aydin, Abdullah – Journal of Turkish Science Education, 2022
The aim of this study is to investigate the effectiveness of the activities designed with 3D printing technology on the teaching of the sixth-grade systems in our body unit and to determine the views of students on this technology. In this study, a mixed research design in which quantitative and qualitative research methods are used together was…
Descriptors: Learning Activities, Science Education, Printing, Computer Peripherals
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Murat Adnan Tamer; Nesrin Özdener – Online Submission, 2023
Physical programming (PP) is defined as the design of interactive physical systems between the real and virtual worlds using a combination of software and hardware. A physical programming platform (PPP) defines a structure that includes hardware and software where such applications can be made. The aim of this study is to introduce the MIDEP…
Descriptors: Programming, Computer Science Education, Kindergarten, Elementary Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kwon, Seung-Hyuk; Lee, Yeong-Ji; Kwon, Yong-Ju – Journal of Biological Education, 2020
This paper presents an active learning approach that focuses on practical investigation of the ecosystem of tidal flats using 3D modeling and printing for biology students in order to enhance understanding of natural selection. The learning approach for the study followed a 5-step procedure: i) learning about 3D modeling and printing, ii)…
Descriptors: Active Learning, Ecology, Environmental Education, Biology
Peer reviewed Peer reviewed
Direct linkDirect link
O'Reilly, James; Barry, Brendan – Irish Educational Studies, 2023
Computer-Aided Design (CAD) and 3D printing are not new technologies but are technologies which, in recent years, have become more accessible to hobbyists and enthusiasts. Engaging with these technologies allows the user to investigate and manipulate virtual and physical 3D shapes, which may affect spatial awareness. The literature suggests that…
Descriptors: Computer Assisted Design, Computer Peripherals, Printing, Mathematics Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Li; Antonenko, Pavlo; Ritzhaupt, Albert D.; MacFadden, Bruce – British Journal of Educational Technology, 2021
The use of 3D printing in science, technology, engineering and mathematics (STEM) learning is a promising way for integrated STEM education. This study examined the influence of 3D printing infused STEM integration on students' interest in STEM careers, which is essential for students to participate in STEM disciplines and future STEM careers. The…
Descriptors: Computer Peripherals, Printing, STEM Education, Science Careers
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Min; Zhou, Chi; Wang, Yiming; Li, Yating – Education and Information Technologies, 2022
Understanding the factors related to teacher burnout can support school administrators and teachers in optimizing the direction of school development and reducing teacher burnout. This study investigated the impact of school information and communication technology (ICT) construction and teacher information literacy on teacher burnout and explored…
Descriptors: Teacher Burnout, Information Technology, Structural Equation Models, Information Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
Peer reviewed Peer reviewed
Direct linkDirect link
Friend, Lesley; Mills, Kathy A. – Learning, Media and Technology, 2021
This research examined the role of touch in creative media production in the context of educational and community makerspaces. Touch, while only recently explored in digital media production, is a crucial perceptive sense through which to experience the world, particularly in two- and three-dimensional making, and to explore texture, temperature,…
Descriptors: Shared Resources and Services, Tactual Perception, Manipulative Materials, Human Body
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kahraman, Deniz; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
It is considered important for school principals to have technology leadership competencies in digital age conditions in order to carry out education and training efficiently and effectively. Since teachers see school principals as role models, how teachers perceive the technology use skills of school principals is an important factor for the…
Descriptors: Instructional Leadership, Educational Technology, Information Technology, Technology Integration
Peer reviewed Peer reviewed
Direct linkDirect link
Junker, Robin; Holodynski, Manfred – Teacher Development, 2022
The stressors of teaching can be individual and hard to identify. Merely recalling stressful events after a lesson can be biased by neglect, modification, or extenuation of memories. Therefore, the present study explores how video data can be used to reactivate or relive stressor memory. Eight teachers' lessons were recorded while their stress was…
Descriptors: Feedback (Response), Stress Variables, Video Technology, Teaching Conditions
Peer reviewed Peer reviewed
PDF on ERIC Download full text
de Morais, Felipe; Jaques, Patricia A. – Informatics in Education, 2022
Intelligent Tutoring Systems (ITSs) for Math still use traditional data input methods: computers' keyboard and mouse. However, students usually solve math tasks using paper and pen. Therefore, the gap between the manner the students work and the requirements imposed by these typing-based systems expose students to an extraneous cognitive load,…
Descriptors: Intelligent Tutoring Systems, Mathematics Instruction, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Forbes, Anne; Falloon, Garry; Stevenson, Michael; Hatzigianni, Maria; Bower, Matt – Early Education and Development, 2021
Research Findings: This study was undertaken to investigate learning processes and outcomes from using 3D design and printing technologies with children aged 5-8 years, in three schools in a metropolitan city in Australia. Data were collected from five sources (teacher interviews, surveys, journals; student interviews; and iPad screen recordings)…
Descriptors: STEM Education, Technology Uses in Education, Foreign Countries, Elementary School Students
Pages: 1  |  2  |  3  |  4  |  5  |  6