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Showing 16 to 30 of 56 results Save | Export
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Feng, Mengmeng; Zhou, Guangdong – International Journal of Behavioral Development, 2023
This study investigated the longitudinal trajectories of peer rejection and their predictive effects on Internet gaming addiction among Chinese children. The sample comprised 818 students from Grades 1 to 3 (M = 8.30, SD = 1.11, 51.3% boys). Peer rejection was assessed using peer nominations in five waves over a period of 2.5 years, and Internet…
Descriptors: Foreign Countries, Elementary School Students, Grade 1, Grade 2
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Rodríguez-Torrico, Paula; San-Martín, Sonia; Jiménez, Nadia – Computers in the Schools, 2023
A major concern is how to tackle student smartphone addiction (SSA). First, however, analysis of the definition, causes, and consequences of SSA is necessary. There is a lack of consensus in this regard, and little research considers its multidisciplinary nature. This article first reviews the key literature across different disciplines. Based on…
Descriptors: Telecommunications, Handheld Devices, Addictive Behavior, Elementary School Students
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Kazaz, Nalan; Dilci, Tuncay; Aglar, Cengiz – Cypriot Journal of Educational Sciences, 2022
Understanding the current and future technology use behaviors of secondary school students who started distance education during the pandemic process is essential to their academic success. The aim of this study is to examine the technology use status of 8th-grade students studying at secondary school during the pandemic period. We used the…
Descriptors: Grade 8, COVID-19, Pandemics, School Closing
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Almagul, Mukhamedkhanova; Aiman, Berikkhanova; Galiyapanu, Rezuanova; Kulzhanat, Bulatbaeva; Nagimash, Toibazarova; Ainur, Arkhymatayeva – International Journal of Education in Mathematics, Science and Technology, 2023
In this study, the relationship between gaming, social media and internet addiction, which are within the scope of technology addiction, and school achievement and study behavior was examined. The sample of the study consisted of 240 students studying in grades 5-8 of 4 schools in Almaty, Kazakhstan. The study was designed in the comparative…
Descriptors: Foreign Countries, Computer Use, Addictive Behavior, Social Media
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Polat, Ahmet; Topal, Murat – Journal of Educational Technology and Online Learning, 2022
Digital game addiction was classified as a disease by the World Health Organization. It is characterized by impaired control over gaming and increasing priority given to gaming over other activities. Especially for school-age children, there are concerns about the effects of gaming addiction on health problems that are difficult to treat later and…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Söylemez, Aydin – Malaysian Online Journal of Educational Technology, 2021
This research investigates the prediction of delaying gratification on game addiction among primary school students who attend the 3rd and 4th-grade. This study, in which the delay of gratification behaviour correlated with game addiction among children, was carried out using a descriptive survey model. The study sample consisted of 318 students…
Descriptors: Delay of Gratification, Computer Games, Addictive Behavior, Elementary School Students
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Mehmet Oktay Kablan; Mehmet Imamoglu – Journal of Education in Science, Environment and Health, 2024
The aim of this study was to examine the effects of gender, the number of siblings, and grade level on digital game playing motivation and addiction levels in secondary school students and to reveal the relationship between digital game motivation and addiction. A total of 394 students, 168 boys and 226 girls, participated in the study…
Descriptors: Emotional Response, Eating Habits, Secondary School Students, Grade 5
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Julian, David; Martin, Kenneth; Samadi, Karima – Journal of Higher Education Outreach and Engagement, 2022
This article summarizes a project focused on the PROSPER program delivery system as a formal vehicle for addressing substance misuse and abuse in Ohio communities. Promoting School-community-university Partnerships to Enhance Resilience (PROSPER) is a nationally recognized, evidence-based program delivery system designed to implement prevention…
Descriptors: School Community Relationship, College School Cooperation, Partnerships in Education, Prevention
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Bae, Eunjeong; Choi, Eun Kyoung; Lee, Hyejung; Kim, Heejung – Journal of School Nursing, 2023
The aim of this study was to identify the prevalence of media addiction and its associated factors in elementary school children based on the problem behavior theory. This cross-sectional study was a secondary data analysis using national data from the 10th Panel Study on Korean Children 2017, which included 1,078 families of third-grade students…
Descriptors: Foreign Countries, Addictive Behavior, Grade 3, Student Behavior
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Hazar, Zekihan – Asian Journal of Education and Training, 2019
The aim of this study is to investigate the relationship between digital game addiction and the motivation for digital game-playing, and to develop suggestions towards the solution of the research problem through the relationship between these two concepts. The study is designed according to the quantitative research method and the relational…
Descriptors: Computer Games, Addictive Behavior, Motivation, Elementary School Students
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Omarova, Gulnara; Saduakas, Gulbanu; Zhumabayeva, Aziya; Akzholova, Aktoty; Uaisova, Gulnar – World Journal on Educational Technology: Current Issues, 2021
The aim of this research is to determine the attitudes of elementary school 4th graders regarding electronic books developed through innovative technologies in the development of vocabulary. Qualitative research methods were used in accordance with the purpose of the research. The data of the research were collected by the semi-structured…
Descriptors: Vocabulary Development, Elementary School Students, Electronic Publishing, Addictive Behavior
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Çakin, Murat; Külekçi Akyavuz, Ebru – International Journal on Social and Education Sciences, 2021
This study aims to investigate the distance education process during the COVID-19 pandemic from the perspective of parents. It is also aimed to determine the problems regarding children's education that arose in this period and the educational and social activities parents do with their children. The study is designed as qualitative research.…
Descriptors: COVID-19, Pandemics, Distance Education, Electronic Learning
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Yildiz Vatansever, Esra; Baltaci, Sehnaz – International Online Journal of Education and Teaching, 2022
Nomophobia, a type of technological addiction defined as the fear of being deprived of a smartphone, is quite prevalent in young individuals with the widespread use of mobile phones. This study aims to determine the nomophobia level of secondary school 8th-grade students. The effect of nomophobia on academic achievement was investigated by…
Descriptors: Telecommunications, Handheld Devices, Fear, Addictive Behavior
Jessica J. Caswell – ProQuest LLC, 2023
This study explored parental and teacher perceptions of excessive technology and screen time and elementary students' academic performance, attention, addictive behaviors, behavior problems, and social interactions. This study's purpose was to gather teacher and parental input to understand the perceptions of how excessive technology and screen…
Descriptors: Parents, Elementary School Teachers, Elementary School Students, Computer Use
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Kong, Fanchang; Liu, Guofeng; Gao, Qiufeng; Deng, Jianjun – School Psychology International, 2021
Problematic mobile phone use can predict depression in adolescents, but few studies have thoroughly explored its internal mechanism. This study surveyed 1,768 Chinese adolescents in three educational levels (upper grades of elementary, junior middle, and high school levels) using a questionnaire. Results showed that (1) problematic mobile phone…
Descriptors: Early Adolescents, Late Adolescents, Elementary School Students, Middle School Students
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