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Yang-Cheng Lin; Chinmai Bhat; Yulius Shan Romario; Wan-Rong Jiang; Maziar Ramezani; Cho-Pei Jiang – European Journal of Education, 2025
This study proposes a project-based learning methodology that emphasises technical research with the active participation of schoolchildren. The study focuses on ecological conservation using ceramic slurry 3D printing technology. It is categorised into two distinctive technical and educational aspects. The technical aspect deals with reverse…
Descriptors: Technology Uses in Education, Educational Technology, Active Learning, Animals
Minji Jeon; Kathleen Jantaraweragul; Anne Ottenbreit-Leftwich; Cindy Hmelo-Silver; Krista Glazewski; Bradford Mott; James Lester; Cathy Ringstaff – International Journal of Designs for Learning, 2024
The PrimaryAI project focuses on developing an upper elementary integrated curriculum that covers life science, artificial intelligence (AI), and computer science concepts. The PrimaryAI curriculum uses both problem-based learning (PBL) and game-based learning (GBL) to engage students and situates the curriculum in a real-world context. The…
Descriptors: Inquiry, Artificial Intelligence, Technology Uses in Education, Elementary School Students
Min Liu; Chenglu Li; Zilong Pan – International Journal of Designs for Learning, 2022
In this design case, we describe our experience of designing and creating a teacher's dashboard as an accompanying tool to support sixth-grade teachers who implement a technology-supported problem-based learning program on sixth-grade space science in their classrooms. We describe in detail the background of this design case, our motivation to…
Descriptors: Middle School Teachers, Grade 6, Educational Technology, Problem Based Learning
Kim, Ji-Yun; Seo, Jae Seon; Kim, Kwihoon – Education and Information Technologies, 2022
Attaining equitable education for all is one of the sustainable development goals. Not only the gap of education between urban and rural students but also the gap of access to information and communications technology also exists. Thus, an effort to resolve this gap is necessary. This study combines novel engineering, which is the fusion of…
Descriptors: Models, Problem Solving, Problem Based Learning, Engineering Education
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Eutsler, Lauren – Journal of Research on Technology in Education, 2022
This study explored how the pedagogical knowledge construct of TPACK and a scaffolded use of the gradual release of responsibility framework helped preservice teachers design literacy instruction with the iPad. This qualitative study used an interpretivist approach and case study design to closely examine each participant's (n = 38) experience to…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Preservice Teachers, Literacy Education
Kathy L. S. Garneau – ProQuest LLC, 2023
A theoretical framework grounded in constructionism and pragmatism theories supported research on learning by doing. This framework underpinned the purpose of this qualitative case study to explore how K-8 STEM teachers facilitated projects utilizing innovative technologies to solve community-based problems. The problem was a lack of connection…
Descriptors: Kindergarten, Grade 1, Grade 2, Grade 3
Khoirudin, Rori; Ashadi; Masykuri, Mohammad – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2021
Due to the COVID-19 pandemic, learning activities have encountered obstacles. One of the impacts was the low learning outcomes achieved by students. The purpose of this study was to improve the learning outcomes of junior high school students during the physical distancing period by implementing problem-based learning through Smart Apps Creator 3.…
Descriptors: COVID-19, Pandemics, Educational Technology, Technology Uses in Education
Tenhovirta, Satu; Korhonen, Tiina; Seitamaa-Hakkarainen, Pirita; Hakkarainen, Kai – International Journal of Technology and Design Education, 2022
The present investigation examined cross-age peer tutoring in the context of organising a technology-enhanced STEAM project aimed at bringing elements of maker culture to a lower secondary school. We examined how 8th graders tutored 7th graders in programming skills. The participants were peer tutors (n = 15) studying in a technology-oriented…
Descriptors: Peer Teaching, Tutoring, Grade 8, Grade 7
Hagerman, Michelle Schira; Cotnam-Kappel, Megan; Turner, Julie-Anne; Hughes, Janette M. – Technology, Pedagogy and Education, 2022
This study describes the literacies practices of three bi/multilingual fifth-grade students attending a French-language school in an urban community in Canada during a digital-physical Maker activity that included three phases: Plan Making, Instrument Making and Multimodal Making. Framed by theories of new literacies and embodied/sensory…
Descriptors: Bilingual Students, Urban Schools, Language of Instruction, French
Atahan, Seyma; Mert Uyangör, Sevinç – Journal of Educational Technology and Online Learning, 2021
In this study, it is aimed to reveal students' attitudes and views on a micro-lesson design application in accordance with the DDD-E model in which the Problem Based Learning (PBL) approach is integrated. In the study, a micro-level instructional design that addressed the outcomes of the subject "Four Arithmetic Operations in Decimals"…
Descriptors: Teaching Methods, Mathematics Instruction, Problem Based Learning, Attitude Measures
Renzulli, Joseph S.; Waicunas, Nicole – International Journal for Talent Development and Creativity, 2018
One of the biggest challenges facing gifted education is how to balance the need to provide students with enrichment opportunities within the context of an overly prescribed or required curriculum. The emergence of standards in individual states and the new Common Core State Standards coupled with the almost overpowering influence of standardized…
Descriptors: Gifted Education, Enrichment Activities, Educational Strategies, Curriculum
Copelia Mateo-Guillen, Editor; Antonio Cortijo Ocaña, Editor – IGI Global, 2025
Education has undergone profound transformations with the addition of digital learning and educational technologies. Technology reshapes how knowledge is delivered, accessed, and engaged with, breaking down traditional barriers of time, location, and resource limitations. Innovations like online learning platforms, immersive simulations,…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Students, Student Attitudes
Lin, Xiao-Fan; Tang, Dandan; Lin, Xuanjun; Liang, Zhong-Mei; Tsai, Chin-Chung – International Journal of Science Education, 2019
This study aimed to explore the relationships between students' perceived learning practices and associated self-efficacies regarding mobile-assisted seamless science learning. The learning practices for mobile-assisted seamless science learning questionnaire was developed with three scales that denote learning supported by mobile technology.…
Descriptors: Self Efficacy, Telecommunications, Handheld Devices, Educational Technology
Dailey, Debbie; Robinson, Ann – School Science and Mathematics, 2016
The purpose of this study was to examine elementary teachers' science teaching concerns after participating in a two-year extensive and sustained science professional development intervention. The intervention consisted of two types of teacher professional development across two years including: (a) summer institutes (60 hours across two years)…
Descriptors: Elementary School Teachers, Science Instruction, Faculty Development, Intervention

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