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Yu-Ting Chen; Xin-Xiang Wang; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – Education and Information Technologies, 2025
Augmented reality (AR) has been regarded as a useful tool in writing education, with the goal of enhancing students' learning. However, questions still exist about the consistency of student motivation and their writing performance when participating in educational activities driven by AR. This study focused on AR-based writing courses, employing…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Synthesis
Peng Zhang; Jiangxu Li; Su Cai – British Journal of Educational Technology, 2025
Augmented reality (AR) games offer significant potential to enhance learning experiences, yet the impact of when these games are introduced during the educational process remains underexplored. This study explored how the timing of providing the AR game influenced learners' achievement, satisfaction and acceptance. Using a quasi-experimental…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Educational Games
António Faria – Journal of New Approaches in Educational Research, 2024
This study investigated the impact of two teaching strategies, conventional and drawing principle, associated with the use of Augmented Reality (AR), on the school performance of pupils in the 7th-year of primary school and the 10th-year of secondary school on volcanism learning. Compared to previous research, the novelty of this study lies in the…
Descriptors: Science Education, Grade 7, Grade 10, Physical Environment
Dreamson, Neal; Park, Gayoung – International Journal of Art & Design Education, 2023
Metaverse is understood with technological terms such as augmented reality, lifelogging, mirrored worlds, and virtual worlds, and using a metaverse platform is considered an emerging form of learning. Yet, its pedagogical features, such as self-learning, collaborative learning, and learning-by-doing, are identical to those of online learning. In…
Descriptors: Educational Facilities Design, Electronic Learning, Computer Simulation, Simulated Environment
Zeynel Abidin Yilmaz; Ali Ibrahim Can Gözüm – Southeast Asia Early Childhood, 2023
This study aims to determine the learning outcomes of children in educational settings by using an AR (Augmented Reality) app for animals in classroom activities. To achieve this, the study used sequential exploratory research design, applied in both quantitative and qualitative research. The participants in the study are 2 teachers and 37…
Descriptors: Physical Environment, Simulated Environment, Information Technology, Computer Simulation
Josef Kundrát; Karel Recka; Martina Litschmannová; Adéla Vrtková; František Baumgartner; Tereza Benešová; Karel Paulík; Lenka Skanderová; Tomáš Fabián; Helena Beranová; Dominika Ullmannová – Education and Information Technologies, 2024
We have developed a new interactive instrument that uses psychological distance (represented by visual distance) together with the metaphors of size and temperature to assess liking and influence among primary school students. To test its concurrent validity, we compare its results with an established sociometric instrument. Furthermore, we…
Descriptors: Foreign Countries, Elementary School Students, Measurement Equipment, Figurative Language
Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
Mikeska, Jamie N.; Lottero-Perdue, Pamela S. – Science Education, 2022
Engaging students in scientific argumentation is a hallmark of high-quality science instruction. Despite the importance of this practice, it is not a ubiquitous one within K-12 classrooms since scientific argumentation is complex and difficult to learn how to do well. In this study, we examined similarities and differences in how preservice…
Descriptors: Preservice Teachers, Elementary School Teachers, Computer Simulation, Science Instruction
Carlos A. Lara-Alvarez; Ezra Federico Parra-González; Miguel A. Ortiz-Esparza; Héctor Cardona-Reyes – Contemporary Educational Technology, 2023
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings…
Descriptors: Computer Simulation, Simulated Environment, Technology Uses in Education, Elementary Education
Jdaitawi, Malek; Muhaidat, Fatima; Alsharoa, Ayat; Alshlowi, Abeer; Torki, Marwa; Abdelmoneim, Mona – Athens Journal of Education, 2023
Augmented reality (AR) has become a potential technology tool to improve the skills of students with learning disabilities. The effects of AR technology approach on students with learning disabilities motivation levels is considered as the research motivation. This study examined the effect of the AR on Jordanian 6th grade students' motivation…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Merve Aydin; Ünal Çakiroglu – Journal of Computer Assisted Learning, 2025
Background: Students experience higher-order thinking skills by finding ways to solve the problem, debugging errors while applying the solution, and testing the solution in programming. However, the inability to create schemas that will characterise programming structures is one of the difficulties during this process. Objectives: This study aimed…
Descriptors: Programming, Computer Science Education, Thinking Skills, Problem Solving
Mochammad Faiz Nur Falah; Muhammad Iqbal Rifqy; Ailsa Tsabita Primrose; Taufiq Satria Mukti – Journal of Research and Advances in Mathematics Education, 2025
Curved Side Spaces (BRSL) in learning need to be presented with learning media to make it easier for students to understand the concept. This research aims to produce learning media based on technology and cultural values. The media in question is (BRUSLE) an Android application that can be accessed via mobile with augmented reality hologram…
Descriptors: Computer Simulation, Synthesis, Physical Environment, Simulated Environment
Shiyu Liu; Yucheng Sui; Zhongnan You; Jiaxin Shi; Ziyang Wang; Cheng Zhong – Education and Information Technologies, 2024
Augmented reality (AR) technology can enhance picture book reading experience. The present study aimed to explore the influence of reading AR picture books on primary school students' reading comprehension, story retelling, and reading motivation. Eighty second graders, who were from two classes at a rural primary school in a coastal city in East…
Descriptors: Elementary School Students, Rural Schools, Foreign Countries, Computer Simulation
Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
Hutt, Stephen; Ocumpaugh, Jaclyn; Ma, Juliana; Andres, Alexandra L.; Bosch, Nigel; Paquette, Luc; Biswas, Gautam; Baker, Ryan S. – International Educational Data Mining Society, 2021
Self-regulated learning (SRL) is a critical 21st -century skill. In this paper, we examine SRL through the lens of the searching, monitoring, assessing, rehearsing, and translating (SMART) schema for learning operations. We use microanalysis to measure SRL behaviors as students interact with a computer-based learning environment, Betty's Brain. We…
Descriptors: Models, Self Control, Learning Strategies, Student Behavior