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Showing all 13 results Save | Export
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Alcoholado, Cristián; Diaz, Anita; Tagle, Arturo; Nussbaum, Miguel; Infante, Cristián – British Journal of Educational Technology, 2016
This study aims to understand the differences in student learning outcomes and classroom behaviour when using the interpersonal computer, personal computer and pen-and-paper to solve arithmetic exercises. In this multi-session experiment, third grade students working on arithmetic exercises from various curricular units were divided into three…
Descriptors: Computer Uses in Education, Handwriting, Problem Solving, Arithmetic
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Ekowati, Ch. Krisnandari; Darwis, Muhammad; Upa, H. M. D. Pua; Tahmir, Suradi – International Education Studies, 2015
This research is an action research which aims to implement contextual teaching and learning (CTL) approach to learn mathematics, focus on the integration subjects. The approach utilizes the use of mathematics manipulative so that students can understand a mathematical concept to construct their own. The method which used in this research are…
Descriptors: Foreign Countries, Mathematics Education, Mathematics Instruction, Mathematical Concepts
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Jupri, Al; Drijvers, Paul – EURASIA Journal of Mathematics, Science & Technology Education, 2016
To investigate student difficulties in solving word problems in algebra, we carried out a teaching experiment involving 51 Indonesian students (12/13 year-old) who used a digital mathematics environment. The findings were backed up by an interview study, in which eighteen students (13/14 year-old) were involved. The perspective of mathematization,…
Descriptors: Foreign Countries, Grade 7, Algebra, Word Problems (Mathematics)
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Bottino, Rosa Maria; delle Ricerche, Consiglio Nazionale; Ott, Michela; Tavella, Mauro – International Journal of Game-Based Learning, 2014
The concept of Serious Gaming refers to the adoption of classical entertainment games for purposes other than entertainment, including learning and instruction. In this paper the authors report on a Serious Gaming field experiment where typical board games (such as battleship, master mind and domino) were employed with the shifted purpose of…
Descriptors: Educational Games, Academic Achievement, Learner Engagement, Learning Motivation
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Rau, Martina A.; Aleven, Vincent; Rummel, Nikol – Journal of Educational Psychology, 2015
Research shows that multiple external representations can significantly enhance students' learning. Most of this research has focused on learning with text and 1 additional graphical representation. However, real instructional materials often employ multiple "graphical" representations (MGRs) in addition to text. An important open…
Descriptors: Graphs, Instructional Materials, Instructional Effectiveness, Educational Experiments
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Li, Yanyan; Huang, Zhinan; Jiang, Menglu; Chang, Ting-Wen – Educational Technology & Society, 2016
Incorporating scientific fundamentals via engineering through a design-based methodology has proven to be highly effective for STEM education. Engineering design can be instantiated for learning as they involve mental and physical stimulation and develop practical skills especially in solving problems. Lego bricks, as a set of toys based on design…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Elementary School Science
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Ottmar, Erin; Landy, David – Journal of the Learning Sciences, 2017
Learning algebra is difficult for many students in part because of an emphasis on the memorization of abstract rules. Algebraic reasoners across expertise levels often rely on perceptual-motor strategies to make these rules meaningful and memorable. However, in many cases, rules are provided as patterns to be memorized verbally, with little overt…
Descriptors: Mathematics Instruction, Algebra, Outcomes of Education, Learning Processes
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Prahmana, Rully Charitas Indra; Zulkardi; Hartono, Yusuf – Indonesian Mathematical Society Journal on Mathematics Education, 2012
Several previous researches showed that students had difficulty in understanding the basic concept of multiplication. Students are more likely to be introduced by using formula without involving the concept itself. This underlies the researcher to design a learning trajectory of learning multiplication using Permainan Tradisional Tepuk Bergambar…
Descriptors: Foreign Countries, Elementary School Mathematics, Elementary School Students, Grade 3
Chilvers, Amanda Leigh – ProQuest LLC, 2013
Researchers have noted that mathematics achievement for deaf and hard-of-hearing (d/hh) students has been a concern for many years, including the ability to problem solve. This quasi-experimental study investigates the use of the Exemplars mathematics program with students in grades 2-8 in a school for the deaf that utilizes American Sign Language…
Descriptors: Deafness, Hearing Impairments, Elementary School Students, Middle School Students
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Fyfe, Emily R.; Rittle-Johnson, Bethany; DeCaro, Marci S. – Journal of Educational Psychology, 2012
Providing exploratory activities prior to explicit instruction can facilitate learning. However, the level of guidance provided during the exploration has largely gone unstudied. In this study, we examined the effects of 1 form of guidance, feedback, during exploratory mathematics problem solving for children with varying levels of prior domain…
Descriptors: Prior Learning, Feedback (Response), Learning Theories, Problem Solving
Cetintas, Suleyman; Si, Luo; Xin, Yan Ping; Hord, Casey – International Working Group on Educational Data Mining, 2009
This paper proposes a learning based method that can automatically determine how likely a student is to give a correct answer to a problem in an intelligent tutoring system. Only log files that record students' actions with the system are used to train the model, therefore the modeling process doesn't require expert knowledge for identifying…
Descriptors: Programming, Evidence, Intelligent Tutoring Systems, Regression (Statistics)
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Beck, Sarah R.; Robinson, Elizabeth J.; Carroll, Daniel J.; Apperly, Ian A. – Child Development, 2006
Two experiments explored whether children's correct answers to counter factual and future hypothetical questions were based on an understanding of possibilities. Children played a game in which a toy mouse could run down either 1 of 2 slides. Children found it difficult to mark physically both possible outcomes, compared to reporting a single…
Descriptors: Educational Experiments, Child Development, Young Children, Probability
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Gilmore, Camilla K.; Bryant, Peter – British Journal of Educational Psychology, 2006
Background and aims: In order to develop arithmetic expertise, children must understand arithmetic principles, such as the inverse relationship between addition and subtraction, in addition to learning calculation skills. We report two experiments that investigate children's understanding of the principle of inversion and the relationship between…
Descriptors: Arithmetic, Word Problems (Mathematics), Problem Solving, Number Concepts