Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 6 |
Descriptor
Source
| Journal of Applied Behavior… | 2 |
| Journal of Educational &… | 1 |
| Journal of Research in… | 1 |
| Journal of School Health | 1 |
| ProQuest LLC | 1 |
Author
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Dissertations/Theses -… | 1 |
Education Level
| Elementary Education | 6 |
| Middle Schools | 4 |
| Grade 5 | 3 |
| Intermediate Grades | 3 |
| Early Childhood Education | 1 |
| Grade 2 | 1 |
| Grade 4 | 1 |
| Junior High Schools | 1 |
| Primary Education | 1 |
| Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Peltier, William; Newell, Kristen L.; Linton, Elizabeth; Holmes, Sarah C.; Donaldson, Jeanne M. – Journal of Applied Behavior Analysis, 2023
Disruptive behavior during instruction is a common problem in elementary classrooms. One intervention to reduce disruptive behavior is the Good Behavior Game (GBG). In this study, the students of 2 early elementary classrooms experienced 3 versions of the GBG: experimenter-implemented, teacher-implemented, and student-implemented. The effects of…
Descriptors: Student Behavior, Behavior Problems, Elementary School Students, Behavior Modification
Silva, Erika; Wiskow, Katie M. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is an effective intervention to reduce disruptive behavior. The GBG typically involves immediate stimulus presentation (e.g., delivery of a token) following disruptions; however, experimenters have also removed tokens contingent upon disruptions. In the present study, we compared the effects of the GBG-stimulus…
Descriptors: Intervention, Behavior Problems, Behavior Modification, Stimuli
Song, Hee-Jung; Grutzmacher, Stephanie; Munger, Ash L. – Journal of School Health, 2016
Background: The purpose of this study was to assess the effect of a school-based nutrition program using a cafeteria environment intervention and classroom nutrition education on self-reported fruit and vegetable (FV) consumption, self-efficacy to select FV, and preference for healthy foods. Methods: Using quasi-experimental pre-post design with 3…
Descriptors: Nutrition Instruction, Food, Eating Habits, Health Promotion
Andersen, Melissa; Daly, Edward J., III – Journal of Educational & Psychological Consultation, 2013
Although there is a growing body of research on the use of performance feedback to improve treatment integrity, antecedent interventions have received little attention. Antecedent interventions are simple to use and have a strong research base. This study examined the effects of offering teachers choice of treatment components. A choice condition…
Descriptors: Intervention, Selection, Comparative Analysis, Fidelity
Goodmon, Leilani B.; Leverett, Raven; Royer, Amanda; Hillard, Gracia; Tedder, Tracey; Rakes, Lori – Journal of Research in Education, 2014
The purpose of this study was to determine if the behavioral and learning benefit found from the use of therapy balls as classroom seats in children with attention deficit and hyperactivity disorder (ADHD) (e.g., Schilling, Washington, Billingsley, & Deitz, 2003) generalizes to children with dyslexia who suffer from similar attention problems…
Descriptors: Children, Dyslexia, Attention Deficit Hyperactivity Disorder, Therapy

Direct link
Peer reviewed
