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Xu, Jiajun; Dadey, Nathan – Applied Measurement in Education, 2022
This paper explores how student performance across the full set of multiple modular assessments of individual standards, which we refer to as mini-assessments, from a large scale, operational program of interim assessment can be summarized using Bayesian networks. We follow a completely data-driven approach in which no constraints are imposed to…
Descriptors: Bayesian Statistics, Learning Analytics, Scores, Academic Achievement
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Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games
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Matayoshi, Jeffrey; Cosyn, Eric; Uzun, Hasan – International Educational Data Mining Society, 2022
As outlined by Benjamin Bloom, students working within a mastery learning framework must demonstrate mastery of the core prerequisite material before learning any subsequent material. Since many learning systems in use today adhere to these principles, an important component of such systems is the set of rules or algorithms that determine when a…
Descriptors: Guidelines, Mastery Learning, Learning Processes, Correlation
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Nguyen, Huy Anh; Hou, Xinying; Stamper, John; McLaren, Bruce M. – International Educational Data Mining Society, 2020
A challenge in digital learning games is assessing students' learning behaviors, which are often intertwined with game behaviors. How do we know whether students have learned enough or needed more practice at the end of their game play? To answer this question, we performed post hoc analyses on a prior study of the game "Decimal Point,"…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
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Grimaldi, Phillip; Weatherholtz, Kodi; Hill, Kelli Millwood – International Educational Data Mining Society, 2022
As educational technology platforms become more and more commonplace in education, it is critical that these systems work well across a diverse range of student sub-groups. In this study, we estimated the effectiveness of MAP Accelerator; a large-scale, personalized, web-based, mathematics mastery learning platform. Our analysis placed a…
Descriptors: Educational Technology, Mastery Learning, Learning Management Systems, Middle School Students
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Ifenthaler, Dirk, Ed.; Sampson, Demetrios G., Ed.; Isaías, Pedro, Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This book is about inclusivity and open education in the digital age. It reports the latest data on this topic from the 2021 Cognition and Exploratory Learning in the Digital Age (CELDA) conference. This annual conference focuses on challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress…
Descriptors: Teaching Methods, Educational Innovation, Educational Technology, Technology Uses in Education
Gobert, Janice Darlene; Sao Pedro, Michael A.; Baker, Ryan S. – Grantee Submission, 2012
In this paper we explored whether engaging in two inquiry skills associated with data collection, designing controlled experiments and testing stated hypotheses, within microworlds for one physical science domain (density) impacted the acquisition of inquiry skills in another domain (phase change). To do so, we leveraged educational data mining…
Descriptors: Data Collection, Learning Analytics, Inquiry, Science Process Skills