Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
| Data Collection | 5 |
| Game Based Learning | 5 |
| Educational Games | 4 |
| Learning Analytics | 3 |
| Artificial Intelligence | 2 |
| Computer Games | 2 |
| Cooperation | 2 |
| Data Analysis | 2 |
| Elementary School Students | 2 |
| Foreign Countries | 2 |
| Grade 8 | 2 |
| More ▼ | |
Source
| Journal of Learning Analytics | 2 |
| AERA Online Paper Repository | 1 |
| International Educational… | 1 |
| Waikato Journal of Education | 1 |
Author
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Collected Works - Proceedings | 1 |
| Information Analyses | 1 |
| Reports - Evaluative | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 5 |
| Secondary Education | 3 |
| Grade 8 | 2 |
| Higher Education | 2 |
| Junior High Schools | 2 |
| Middle Schools | 2 |
| Postsecondary Education | 2 |
| Elementary Secondary Education | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
| More ▼ | |
Audience
Location
| Alabama | 1 |
| Brazil | 1 |
| New Zealand | 1 |
| Pakistan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Wenyi Lu; Joseph Griffin; Troy D. Sadler; James Laffey; Sean P. Goggins – Journal of Learning Analytics, 2025
Game-based learning (GBL) is increasingly recognized as an effective tool for teaching diverse skills, particularly in science education, due to its interactive, engaging, and motivational qualities, along with timely assessments and intelligent feedback. However, more empirical studies are needed to facilitate its wider application in school…
Descriptors: Game Based Learning, Predictor Variables, Evaluation Methods, Educational Games
Tianyu Ma; Jennifer Beth Kahn; Lisa Aileen Hardy; Sarah C. Radke – AERA Online Paper Repository, 2024
This paper reports on systematic literature review that examined learning theories and data collection and analysis methods used to study game-based learning in research on educational digital games for K-12 populations. Through electronic database, hand, and ancestral searches, we identified 25 empirical studies (29 educational games) published…
Descriptors: Data Collection, Data Analysis, Elementary Secondary Education, Educational Games
Yu, Jiaqi; Ma, Wenchao; Moon, Jewoong; Denham, Andre R. – Journal of Learning Analytics, 2022
Integrating learning analytics in digital game-based learning has gained popularity in recent decades. The interactive nature of educational games creates an ideal environment for learning analytics data collection. However, past research has limited success in producing accessible and effective assessments using game learning analytics. In this…
Descriptors: Learning Analytics, Student Evaluation, Educational Games, Computer Games
Ahmad, Farzana Hayat – Waikato Journal of Education, 2020
The article documents the reflections on gathering data from the home country via distance while living and studying in New Zealand. These reflections strengthen the idea that data collection via distance could be a viable solution in circumstances where face-to-face data collection may not be an option. Three threads: negotiations, insider…
Descriptors: Videoconferencing, Data Collection, Observation, Interviews
Lynch, Collin F., Ed.; Merceron, Agathe, Ed.; Desmarais, Michel, Ed.; Nkambou, Roger, Ed. – International Educational Data Mining Society, 2019
The 12th iteration of the International Conference on Educational Data Mining (EDM 2019) is organized under the auspices of the International Educational Data Mining Society in Montreal, Canada. The theme of this year's conference is EDM in Open-Ended Domains. As EDM has matured it has increasingly been applied to open-ended and ill-defined tasks…
Descriptors: Data Collection, Data Analysis, Information Retrieval, Content Analysis

Peer reviewed
Direct link
