Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Context Effect | 3 |
| Program Design | 3 |
| Foreign Countries | 2 |
| Role Playing | 2 |
| Case Studies | 1 |
| Computer Simulation | 1 |
| Curriculum Development | 1 |
| Donors | 1 |
| Educational Finance | 1 |
| Educational Innovation | 1 |
| Educational Research | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Opinion Papers | 1 |
Education Level
| Elementary Education | 3 |
| Higher Education | 1 |
| Middle Schools | 1 |
Audience
Location
| New Zealand | 1 |
| Zambia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kombe, Charity Lengwe Meki Kombe; Herman, Chaya – Educational Review, 2017
This article explores the sustainability of donor-supported innovations in the education sector. Accordingly, a case study was conducted of a programme (Primary Reading Programme) implemented in Zambian primary schools which was intended to improve literacy levels. The programme was initially supported by the Department for International…
Descriptors: Educational Innovation, Foreign Countries, Sustainability, Case Studies
Petrie, Kirsten; McGee, Clive – Australian Journal of Teacher Education, 2012
One of the challenges in in-service teacher education is how teachers can be given professional development (PD) that enables them to respond to national curriculum and policy change. In recent years primary teachers in New Zealand have been inundated with Ministry of Education-funded professional development programmes to help them implement a…
Descriptors: National Curriculum, Physical Education, Physical Activities, Foreign Countries
Squire, Kurt – Educational Researcher, 2006
Interactive immersive entertainment, or videogame playing, has emerged as a major entertainment and educational medium. As research and development initiatives proliferate, educational researchers might benefit by developing more grounded theories about them. This article argues for framing game play as a "designed experience." Players'…
Descriptors: Play, Educational Researchers, Video Games, Interactive Video

Peer reviewed
Direct link
