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Corinna S. Martarelli; Josua Dubach; Natalie Schelleis; Trix Cacchione; Sebastian Tempelmann – Educational Technology Research and Development, 2025
Virtual reality (VR) can provide access to otherwise inaccessible aspects of the world and thus promote science learning. We developed a VR learning tool about the water cycle, with 11 lessons for classroom teaching at the primary level. We assessed prior knowledge before a four-week intervention and learning outcomes directly after the…
Descriptors: Computer Simulation, Elementary School Science, Science Education, Water
Godfrey Bwayo Walwema – ProQuest LLC, 2020
Density is a difficult concept for students to understand because it cannot be directly observed. If students are to gain a deeper understanding of the concept of density, they need to learn about density at both the microscopic and macroscopic levels. Virtual reality provides an opportunity for learners to experience phenomena at microscopic…
Descriptors: Concept Formation, Scientific Concepts, Computer Simulation, Preservice Teacher Education
Lu, Su-Ju; Liu, Ying-Chieh – Environmental Education Research, 2015
Marine education comprises rich and multifaceted issues. Raising general awareness of marine environments and issues demands the development of new learning materials. This study adapts concepts from digital game-based learning to design an innovative marine learning program integrating augmented reality (AR) technology for lower grade primary…
Descriptors: Foreign Countries, Marine Education, Elementary School Students, Educational Games
Losing the Lake: Simulations to Promote Gains in Student Knowledge and Interest about Climate Change
Nussbaum, E. Michael; Owens, Marissa C.; Sinatra, Gale M.; Rehmat, Abeera P.; Cordova, Jacqueline R.; Ahmad, Sajjad; Harris, Fred C., Jr.; Dascalu, Sergiu M. – International Journal of Environmental and Science Education, 2015
Climate change literacy plays a key role in promoting sound political decisions and promoting sustainable consumption patterns. Based on evidence suggesting that student understanding and interest in climate change is best accomplished through studying local effects, we developed a simulation/game exploring the impact of climate change on the…
Descriptors: Climate, Water, Natural Resources, Educational Games
Tarng, Wernhuar; Ou, Kuo-Liang; Tsai, Wen-Shin; Lin, Yu-Si; Hsu, Chen-Kai – Journal of Educational Technology Systems, 2010
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain an ecological pond. This study used virtual reality technology to develop a web-based virtual…
Descriptors: Foreign Countries, Ecology, Water, Elementary School Science
Campbell, Lee – International Education Journal, 2004
Information and Communications Technology (ICT) plays a dominant role in enhancing teaching and learning. Similar advances have been made in the use of multimedia in the classroom. These advances are coupled with newer developmental tools and techniques. This paper examines the design and development of a simulation on water conservation. Science…
Descriptors: Instructional Design, Water, Science Process Skills, Conservation Education

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