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Puckett, Cassidy – Harvard Educational Review, 2019
This article investigates the extent to which teens are ready to take advantage of the Computer Science for All (CS4All) initiative promoted in 2016 by the Obama administration. Using new survey data from a socioeconomically stratified random sample of eighth graders in regular neighborhood schools in Chicago, author Cassidy Puckett looks at…
Descriptors: Computer Science Education, Learning Readiness, Middle School Students, Grade 8
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education