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Andrew Sortwell; Rodrigo Ramirez-Campillo; Urs Granacher; Leonie Burfield; Rebecca Redwin; Jim Heelis; Rosemary Andre – Strategies: A Journal for Physical and Sport Educators, 2024
Physical activity is a critical factor in a healthy lifestyle, and research indicates that it can improve student learning. Contemporary trends in neuroscience indicate that physical activity breaks or cognitive activity physical activity sessions (CAPAS) during the school day can enhance students' overall cognitive function by improving memory,…
Descriptors: Cognitive Processes, Physical Activities, Recess Breaks, Educational Strategies
Melanie Audier; Myron Dean Friesen; E. Jayne White – Early Childhood Folio, 2024
The focus of this study is the cognitive process called mentalisation and how it is woven into "Te Whariki." Employing a qualitative content analysis, we sought to examine the embedded expectations and assumptions evident in the curriculum concerning how mentalisation processes and practices should be employed by teachers. Results showed…
Descriptors: Foreign Countries, Early Childhood Education, Cognitive Processes, Elementary School Curriculum
Lisa Carey; William Sadera; Alison Pritchard – Journal of Technology and Teacher Education, 2025
Technology-rich learning environments in which students use digital devices such as laptops and tablets may over-task students' executive functions (EF). However, limited research has examined how well teachers understand these demands or recognize EF-related challenges in digital learning contexts. This study investigated U.S. K-12 teachers'…
Descriptors: Electronic Learning, Cognitive Processes, Difficulty Level, Executive Function
Leroy, Anaïs; Romero, Margarida; Cassone, Laura – Interactive Learning Environments, 2023
Idea generation in interactive learning environments requires the consideration of the interactivity and materiality aspects of creativity. In educational robotics, idea generation is mediated through a technological object in a process allowing us to observe the three main components of divergent thinking: fluency, flexibility, and originality.…
Descriptors: Interaction, Creativity, Robotics, Creative Thinking
Jackson, Rebecca; Glanz, Ryan M. – Journal for the Study of Education and Development, 2023
The Brain Balance® (BB) programme has been examined in a centre-based setting, but not yet in a school setting. This pilot study assessed sensorimotor, behavioural and cognitive functioning of students aged 5-15 years with pre-existing developmental and academic challenges who attended three one-hour sessions/week of the BB programme on-site at…
Descriptors: Program Effectiveness, Attention Control, Student Behavior, Educational Environment
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Liu, Ruohan; Luo, Feiya; Israel, Maya – Journal of Educational Computing Research, 2023
Technology has become an integral part of teaching and learning, but there is still limited understanding of how it is utilized to support computing education in early childhood. To address this knowledge gap, this review investigated the current implementation of computing technologies in early childhood settings, the implementation of computing…
Descriptors: Technology Integration, Computer Science Education, Literature Reviews, Learning Activities
García-Monge, Alfonso; Rodríguez-Navarro, Henar; Marbán, José-María – Comunicar: Media Education Research Journal, 2023
Wireless electroencephalography (EEG) devices allow for recordings in contexts outside the laboratory. However, many details must be considered for their use. In this research, using a case study with a group of third-grade primary school students, we aim to show some of the potentialities and limitations of research with these devices in…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Case Studies, Grade 3
Ashraf Alam; Atasi Mohanty – Cogent Education, 2023
The present study involved an experimental inquiry wherein the researcher examined the possible impact of "textual cues" and "summarising scaffolding" on cognitive load, mental model, and learning performance. The study was conducted on a sample of 122 primary school pupils from Hyderabad, India. It commenced on 20 January 2021…
Descriptors: Computer Simulation, Curriculum Design, Cognitive Processes, Difficulty Level
Apo Aporosa – Australian Journal of Indigenous Education, 2022
Yaqona (kava) is a culturally significant, non-alcoholic drink consumed nightly by many Fijians. Although yaqona is not consumed by primary or secondary school students, cultural protocols related to yaqona preparation and presentation are often taught in their schools, with students then presenting this indigenous drink to acknowledge visitors to…
Descriptors: Foreign Countries, Indigenous Knowledge, Pacific Islanders, Health Behavior
Jones, Barbara; Porter, Lorna – Region 15 Comprehensive Center, 2023
This report provides a snapshot of the status of formative assessment implementation practiced in Sunnyside Unified School District (SUSD) in Tucson, Arizona in spring 2021. Since 2015, SUSD has engaged in a multi-year effort to support the development of teachers' formative assessment practices. The 2020-2021 school year represents an exceptional…
Descriptors: Formative Evaluation, Evaluation Methods, School Districts, Teacher Characteristics
Gal, Adiv; Gan, Dafna – Australian Journal of Environmental Education, 2021
Using drawings and accompanying written and oral explanations by third- and sixth-grade students, this phenomenological study is an examination of the children's perception of the ideal environmental school. Analysis of the 128 features in the drawing yielded four categories: (1) physical -- with natural areas and outdoor learning, (2) cognitive…
Descriptors: Imagination, Freehand Drawing, Educational Environment, Grade 3
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Vossoughi, Shirin; Jackson, Ava; Chen, Suzanne; Roldan, Wendy; Escudé, Meg – Journal of the Learning Sciences, 2020
Studies of embodied cognition offer powerful accounts of the semiotic resources people use as they think together within different domains. Yet this research does not typically foreground the history of relationships within focal interactions--a history we have found to be consequential to the ways embodied actions unfold. Through ethnographic and…
Descriptors: Cognitive Processes, Human Body, Ethics, Relationship
Schmid, Regina; Pauli, Christine; Stebler, Rita; Reusser, Kurt; Petko, Dominik – Journal of Educational Research, 2022
Digital technology especially raised hopes to open up new possibilities to personalize learning. Although various schools have implemented approaches of technology-supported personalized learning, the impact on instructional quality remains unclear. As a common definition of the multilayered construct "personalized learning" is lacking,…
Descriptors: Educational Technology, Technology Uses in Education, Individualized Instruction, Instructional Effectiveness

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