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Howard, Craig D.; Do, Jaewoo – Teaching English with Technology, 2017
Participation in interactive games, especially those in immersive environments, is often employed in learning contexts to stochastically develop L2 learners' language ability. However, typical measures of language ability often do not reflect pragmatic competencies. This study juxtaposes two elementary school ESL learners' language ability, and…
Descriptors: Games, Interaction, Second Language Instruction, English (Second Language)
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Coyle, Yvette; Reverte Prieto, Maria José – Language Learning & Technology, 2017
This is an empirical study in which we explore child foreign language learners' interactional strategy use, uptake, and lexical acquisition in synchronous computer-mediated communication (SCMC). The study was carried out with 16 10-year-old Spanish English as a foreign language learners paired with age- and proficiency-matched English native…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Second Language Learning
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Wu, Heping; Gao, Junde; Zhang, Weimin – Language Learning & Technology, 2014
The present study examines the professional growth of three Chinese English teachers by analyzing their interactional patterns and their social and cognitive presence in an online community. The data from social network analysis (SNA) and content analysis revealed that computer-mediated communication (CMC) created new opportunities for teachers to…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Synchronous Communication