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Hassinger-Das, Brenna; Palti, Itai; Golinkoff, Roberta Michnick; Hirsh-Pasek, Kathy – Journal of Cognition and Development, 2020
How can we transform places where people gather or wait into hubs for interaction and playful learning? Bus stops offer one setting in which to test this idea. Urban Thinkscape reimagines an everyday bus stop in an under-resourced area as an interaction zone instead of merely a place to wait for a ride. Results suggest that embedding playful…
Descriptors: Informal Education, Interaction, STEM Education, Bus Transportation
Berk, Stephanie; Lillo-Martin, Diane – Cognitive Psychology, 2012
Child development researchers often discuss a "two-word" stage during language acquisition. However, there is still debate over whether the existence of this stage reflects primarily cognitive or linguistic constraints. Analyses of longitudinal data from two Deaf children, Mei and Cal, not exposed to an accessible first language (American Sign…
Descriptors: Intelligence, Linguistics, Deafness, Achievement Tests
National Institute on Out-of-School Time, 2009
A "Promising Practice" is a system, process, or activity in a program that works and leads to good results. It is something that would work in other programs, if only they were aware about it. "Promising Practices" capture some of the most innovative, creative and successful ways that programs serve youth. This publication…
Descriptors: After School Programs, Youth, Program Effectiveness, Educational Innovation
Passig, David; Eden, Sigal – Journal of Educational Computing Research, 2010
This study sought to test the most efficient representation mode with which children with hearing impairment could express a story while producing connectives indicating relations of time and of cause and effect. Using Bruner's (1973, 1986, 1990) representation stages, we tested the comparative effectiveness of Virtual Reality (VR) as a mode of…
Descriptors: Elementary School Students, Computer Simulation, Hearing Impairments, Time Perspective

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