Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Behavior Modification | 3 |
| Training Methods | 3 |
| Intervention | 2 |
| Academic Failure | 1 |
| Classroom Environment | 1 |
| Classroom Techniques | 1 |
| Classrooms | 1 |
| Context Effect | 1 |
| Control Groups | 1 |
| Correlation | 1 |
| Discipline | 1 |
| More ▼ | |
Author
| Danielewicz, Jennifer | 1 |
| Jason, Leonard A. | 1 |
| Mesina, Anna | 1 |
| Noda, Wataru | 1 |
| Tanaka-Matsumi, Junko | 1 |
| White, Rachel L. | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Evaluative | 2 |
| Dissertations/Theses -… | 1 |
Audience
Location
| United States | 2 |
| Japan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
White, Rachel L. – ProQuest LLC, 2010
Many authors recommend various praise to reprimand ratios for teachers to use to manage their classrooms (e.g., Flora, 2000; Nafpaktitis, Mayer, & Butterworth, 1985; Wheldall, 2005); however, these recommendations are based on correlational data or secondary findings from studies not directly manipulating the praise to reprimand ratio. The…
Descriptors: Classroom Techniques, Classroom Environment, Discipline, Positive Reinforcement
Noda, Wataru; Tanaka-Matsumi, Junko – Behavior Modification, 2009
The present study evaluates the effect of a classroom-based behavioral intervention package to improve Japanese elementary school children's sitting posture in regular classrooms (N = 68). This study uses a multiple-baseline design across two classrooms with a modified repeated reversal within each class. The article defines appropriate sitting…
Descriptors: Elementary School Students, Intervention, Foreign Countries, Classrooms
Jason, Leonard A.; Danielewicz, Jennifer; Mesina, Anna – Journal of Early and Intensive Behavior Intervention, 2005
American children spend an average of 6 hours and 32 minutes each day using various forms of media. Research has suggested that this high level of exposure has a negative impact on children's attitudes and behaviors. For example, media violence increases aggression in children, especially video games which allows children to be the aggressor and…
Descriptors: Obesity, Violence, Video Games, Rewards

Direct link
Peer reviewed
