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Showing 1 to 15 of 32 results Save | Export
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Ward, Monica; Xu, Liang; Uí Dhonnchadha, Elaine – Research-publishing.net, 2022
Game Based Language Learning (GBLL) is an approach to language learning in which learning happens in the process of playing a game. GBLL has several potential benefits including enhanced reading, writing, and cultural awareness. This paper provides a brief overview of Cipher -- Faoi Gheasa, a GBLL app for Irish and learners' feedback on the game.…
Descriptors: Game Based Learning, Second Language Learning, Irish, Error Correction
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Ward, Monica – Research-publishing.net, 2020
This paper looks at Computer Assisted Language Learning (CALL) in the primary school setting and the problems, possibilities, and potential associated with this context. CALL normalisation is a key feature of successful CALL usage. This paper looks at CALL normalisation in the primary school context through three different lenses: Leakey's (2011)…
Descriptors: Computer Assisted Instruction, Second Language Learning, Elementary School Students, Irish
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O'Toole, Jane; Devitt, Ann – Research-publishing.net, 2022
This paper explores the utilisation of "Twitter" as a dynamic language learning platform in order to create an authentic domain of use for learners of Irish as an Additional Language (IAL) in a primary school setting in Ireland wherein 20 fourth class children and their parents participated. The Irish language context is firstly…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Parents
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Ward, Monica – Research-publishing.net, 2022
This paper explores the use of a Computer Assisted Language Learning (CALL), growth mindset infused, student partnership approach to language learning in a primary school context. Early success is important in language learning. Students may doubt their ability to learn a language, especially if they have had a non-positive experience of learning…
Descriptors: Student Attitudes, Computer Assisted Instruction, Second Language Learning, Elementary School Students
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Hopkins, Kelsey P.; Bédi, Branislav – Research-publishing.net, 2021
This article presents two studies performed on 14 immigrant families with children aged one to 16; 12 families in Iceland and two Icelandic families living abroad. Lack of exposure and availability of online materials for learning Icelandic as an L2 may affect what skills children can practise at home. This study represents 32 children aged one to…
Descriptors: Immigrants, Educational Technology, Technology Uses in Education, Instructional Materials
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Heck, Tanja; Meurers, Detmar; Nuxoll, Florian – Research-publishing.net, 2022
Foreign language teaching achieves best learning outcomes when individual differences of learners are taken into account. While it is difficult for teachers to support internal differentiation in the classroom, digital tools can adaptively propose individual learning paths through activities so that students can practice with appropriately…
Descriptors: Intelligent Tutoring Systems, Outcomes of Education, Second Language Learning, Second Language Instruction
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Feroce, Nick; Liu, Jenny; Chattergoon, Rajendra – Research-publishing.net, 2022
This study examines the relationship between English language proficiency outcomes and the use of a Computer-Assisted Language Learning (CALL) tool that is designed to strengthen the academic English and oral proficiency skills of young English Learners (ELs). We compare scores on a standardized English language proficiency assessment for 2,034…
Descriptors: Oral Language, Second Language Learning, Second Language Instruction, Teaching Methods
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Nic Réamoinn, Susan; Devitt, Ann – Research-publishing.net, 2019
This paper explores how floor programmable robotics can be used during play to promote language development. This paper describes a two-day pilot in two early years classrooms and presents data collected on children's perception of the Irish language and using robotics. A sample of 48 children (age range six to seven years) took part in a robotics…
Descriptors: Elementary School Students, Student Attitudes, Robotics, Technology Uses in Education
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Kosmas, Panagiotis – Research-publishing.net, 2021
Embodied Learning (EL) is now an emerging teaching paradigm that takes into consideration the impact of bodily movements into the learning process. This paradigm, in combination with movement-based technologies, provides strategies and methods for delivering a more engaged and interactive lesson. Following previous empirical evidence, this study…
Descriptors: Second Language Learning, Second Language Instruction, Elementary School Teachers, Learning Processes
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Pili-Moss, Diana; Schmidt, Torben; Blume, Carolyn; Middelanis, Lisa; Meurers, Detmar – Research-publishing.net, 2022
The present exploratory study investigated the efficacy of secondary face-to-face classroom-based English as a Foreign Language (EFL) instruction digitally supported by the FeedBook, an interactive computer assisted language learning web-based suite of exercises providing item-level scaffolded feedback. Seventy-seven native (L1) German…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language Usage
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Underwood, Joshua – Research-publishing.net, 2017
The main objective of this study was to identify ways to incorporate voice-driven Artificial Intelligence (AI) effectively in classroom language learning. This nine month teacher-led design research study employed technology probes (Amazon's Alexa, Apple's Siri, Google voice search) and co-design methods with a class of primary age English as a…
Descriptors: English (Second Language), Elementary School Students, FLES, Second Language Learning
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Sénécal, Anne-Marie; Cardoso, Walcir – Research-publishing.net, 2021
This study examined the acquisition of L2 English vocabulary with clickers, focusing on the role of individual differences. Following a pretest-posttest design, we measured perception and performance among 61 English learners who took part in a vocabulary acquisition treatment, in which they answered Multiple Choice Questions (MCQs) via clickers…
Descriptors: Individual Differences, Vocabulary Development, Scores, Second Language Learning
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Song, Yanjie; Yang, Yin – Research-publishing.net, 2020
The purpose of this study was to investigate the effect of a mobile User-Generated-Content (m-UGC) tool on enhancing primary students' vocabulary learning motivation and learning outcomes. A total of 40 primary students in Hong Kong participated in this study. The results showed using the m-UGC tool could increase primary students' learning…
Descriptors: Elementary School Students, Vocabulary Development, Telecommunications, Handheld Devices
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Pellerin, Martine – Research-publishing.net, 2020
The paper examines how the game Minecraft can be used as a new digital learning environment in the context of second language teaching and learning. It explores how the concepts of digital space and digital place within the new 3D digital environment can contribute to reshaping the language learners' experience and promote greater engagement in…
Descriptors: Second Language Instruction, Second Language Learning, Elementary School Students, French
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Sénécal, Anna-Marie; Mezzaluna, Vanessa; Cardoso, Walcir – Research-publishing.net, 2018
This study explored the effects of learner response systems (clickers) on the development of vocabulary knowledge in English (L2). Sixty-one Grade 8 learners divided in two groups participated in the experiment, which followed a pretest-posttest-delayed posttest research design. While the experimental group received a clicker-based treatment via…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Vocabulary Development
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