NotesFAQContact Us
Collection
Advanced
Search Tips
Source
Interactive Learning…24
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 24 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
Peer reviewed Peer reviewed
Direct linkDirect link
Alvaro M. Lozano-Tarazona; Diego Mauricio Rivera Pinzón – Interactive Learning Environments, 2024
This study is related to the transfer of the header motor skill in soccer from a virtual reality (VR) sport's training to the real world. A total of 61 children (37 females) between 9 and 11 years of age were distributed into three groups: a control group without training; a second group that was trained in an original VR environment developed by…
Descriptors: Team Sports, Psychomotor Skills, Skill Development, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Merino-Armero, José Miguel; González-Calero, José Antonio; Cózar-Gutiérrez, Ramón – Interactive Learning Environments, 2023
In modern society technology is widely used and, with the digitization of many services, this is an upward trend. Therefore, computational thinking (CT) is an increasingly important concept; an aspect that is being reflected on educational policies and the extracurricular offer of different countries. This study aims to look at the efficacy of…
Descriptors: Foreign Countries, Extracurricular Activities, Robotics, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Axi Wang; Shengquan Yu; Minhong Wang; Ling Chen – Interactive Learning Environments, 2024
Teacher networks and communities have played an important role in teacher professional development. In such contexts, teachers often receive extensive feedback from peers as part of social learning. However, many teachers have difficulty identifying essential information from a large amount of peer feedback, which may impede self-reflection and…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Competencies, Peer Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Guan, Jue-Qi; Wang, Liang-Hui; Chen, Qu; Jin, Kai; Hwang, Gwo-Jen – Interactive Learning Environments, 2023
Pottery making in technology education aims to foster students' practical and creative ability. In a typical pottery making class, students receive the teacher's instruction on the fundamental techniques used in pottery making and have opportunities to practice. It is meaningful to construct an observation-doing-reflection process for students in…
Descriptors: Ceramics, Art Education, Educational Technology, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Akman, Emrah; Çakir, Recep – Interactive Learning Environments, 2023
Recently, virtual reality seems to be deevloping rapidly. However, it can be said that virtual reality is in the early days of adoption for education. Studies show that using virtual reality in education can positively affect students' learning experiences. In this study, the effect of an educational virtual reality game, named "Kesfet…
Descriptors: Educational Technology, Computer Simulation, Elementary School Students, Mathematics Achievement
Peer reviewed Peer reviewed
Direct linkDirect link
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Genlott, Annika Agélii; Grönlund, Åke; Viberg, Olga; Andersson, Annika – Interactive Learning Environments, 2023
Digitalizing school is a process that comes with challenges. It requires strategic leadership and transformational change to work processes. Nevertheless, some succeed, and it is useful to understand what makes for success. This paper studies the challenges of leading digitalization of education in a city which decided to implement an IT-supported…
Descriptors: Educational Technology, Technology Uses in Education, Innovation, Barriers
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Jyun-Chen – Interactive Learning Environments, 2022
"Learning by doing" involves completing a practice activity through the method of inquiry. This study combined the predict-observe-explain (POE) inquiry method and hands-on doing processes to develop a cycle-mode POED (predict-observe-explain-do) model with an e-learning system to help students complete a practice activity using…
Descriptors: Inquiry, Prediction, Observation, Hands on Science
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, I-Jui – Interactive Learning Environments, 2021
Children with autism spectrum disorder (ASD) often find it difficult to communicate using body language and facial expressions to respond appropriately socially. This negatively affects the quality of their everyday social life. Children with ASD can learn to socially interact with virtual three-dimensional (3D) characters in animated games…
Descriptors: Autism, Pervasive Developmental Disorders, Interpersonal Communication, Interpersonal Competence
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Yushun; Zhao, Shuxia; Ma, Qingyan; Qian, Chunlan; Lin, Qun – Interactive Learning Environments, 2019
The overall appeal of ICT in education in China is promoting deep integration of ICT technology with teaching. From a regional point of view, intelligent terminals, such as laptop and tablet, were integrated into classroom, in Beijing, Shanghai and other developed cities. Interactive media equipment (whiteboards, interactive TVs and iPad, etc.)…
Descriptors: Foreign Countries, Interaction, Teaching Methods, Regional Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Yushun; Lin, Qun; Qian, Chunlan; Zhao, Shuxia – Interactive Learning Environments, 2019
Information and Communication Technology (ICT) has improved education widely in China, transforming traditional teaching into an interactive one. It is important to build a new evaluation model to measure teaching efficiency in an "ICT-enabled classroom". This study designed an evaluation model named "TPOCME Deep classroom"…
Descriptors: Technology Uses in Education, Models, Thinking Skills, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Hao, Kuang-Chung; Lee, Lai-Chung – Interactive Learning Environments, 2021
This study developed four AR games and investigated their influence on learning in a Grade 5 English course by integrating theories of digital game-based learning, the attention relevance confidence-satisfaction (ARCS) model, and different types of digital games. Moreover, the elements between AR game design and the ARCS model were examined. 147…
Descriptors: Computer Simulation, Educational Games, Grade 5, Game Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ye, Xin-Dong; Chang, Yi-Hsin; Lai, Chiu-Lin – Interactive Learning Environments, 2019
Educators have indicated that a good flipped learning design has the potential to enable teachers to use the class time effectively for conducting higher-order thinking activities and enhancing the interactions among peers and teachers. Several previous studies have also pointed out the importance of employing proper learning strategies, such that…
Descriptors: Homework, Video Technology, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Bhagat, Kaushal Kumar; Liou, Wei-Kai; Michael Spector, J.; Chang, Chun-Yen – Interactive Learning Environments, 2019
Augmented reality (AR) is growing in popularity in teaching and learning due in part to powerful new technologies. What has yet to be well established is when and with which learners and learning tasks AR is an effective approach. Therefore, the aim of this study was to examine the effectiveness of using AR-based formative assessment for improving…
Descriptors: Formative Evaluation, Information Technology, Feedback (Response), Academic Achievement
Previous Page | Next Page »
Pages: 1  |  2