Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 5 |
| Since 2017 (last 10 years) | 5 |
| Since 2007 (last 20 years) | 5 |
Descriptor
Source
| Interactive Learning… | 5 |
Author
| Anh Hoang | 1 |
| Chiu, Thomas K. F. | 1 |
| Di Wu | 1 |
| Harrison Hao Yang | 1 |
| Herman Dwi Surjono | 1 |
| Huan Li | 1 |
| Huo, Yi | 1 |
| Irma Nuur Rochmah | 1 |
| Jie Bai | 1 |
| Jinyan Zhao | 1 |
| Kaylee Yang | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 5 |
| Reports - Research | 5 |
| Tests/Questionnaires | 1 |
Education Level
| Elementary Education | 5 |
| Intermediate Grades | 3 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| Grade 4 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Grade 9 | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Di Wu; Huan Li; Sha Zhu; Harrison Hao Yang; Jie Bai; Jinyan Zhao; Kaylee Yang – Interactive Learning Environments, 2024
Online homework has become an important teaching and learning activity due to the impact of COVID-19 pandemic-related restrictions. This study explored the relationship between primary students' online homework completion and learning achievement. It also investigated the moderating effects of key factors including the role of the students and the…
Descriptors: Electronic Learning, Homework, COVID-19, Pandemics
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Uun Hariyanti; Wu-Yuin Hwang; Rio Nurtantyana; Herman Dwi Surjono; Irma Nuur Rochmah; Anh Hoang; Muhammad Irfan Luthfi; Muhamad Trio Maulana Putra – Interactive Learning Environments, 2024
Authentic contextual learning (ACL) with mobile apps near home became prevalent and promising due to the COVID-19 pandemic since students were asked to learn near home without going to school. However, learning with mobile apps may cause problematic issues, such as anxiety and acceptance of either students or parents. This study aims to…
Descriptors: Anxiety, Telecommunications, Handheld Devices, Computer Oriented Programs
Wong, Ruth – Interactive Learning Environments, 2023
What will happen if students cannot go to school and can rely on online learning? This study aimed to examine whether students' basic learning needs could be met when teaching and learning can only be conducted through online mode. According to Ormrod (2011), the four basic learning needs are arousal, autonomy, relatedness and competence, which…
Descriptors: Online Courses, Student Needs, Personal Autonomy, Competence
Chiu, Thomas K. F. – Interactive Learning Environments, 2023
During the pandemic, school and university students had to urgently move away from traditional classrooms to online learning in their homes. Student engagement that can be explained by self-determination theory (SDT) is important in online learning. Indeed, the founders of SDT recently stated that SDT-based future research should look closely at…
Descriptors: Learner Engagement, Elementary Secondary Education, Distance Education, Electronic Learning

Peer reviewed
Direct link
