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Tülay Kuzlu Ayyildiz; Eda Aktas; Musa Özsavran; Müge Seval; Mükerrem Üstündag; Duygu Çiftçi – Health Education Journal, 2025
Objective: This study was conducted to evaluate the effects of childhood epilepsy training provided by paediatric nurses to teachers in Türkiye. Design: Experimental design. Setting: Three primary schools located in Zonguldak, Türkiye. Methods: The study took place between October 2022 and June 2023. Thirty teachers were allocated to an…
Descriptors: Foreign Countries, Epilepsy, Child Health, Training
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Guluzar Sule Tepetas Cengiz; Ceyda Ceren Eraktas; Filiz Guney – Journal on Educational Psychology, 2025
Parent training assists parents in acquiring the essential skills and knowledge across various developmental areas. This study, grounded in the hypothesis that family education programs, which have demonstrated positive effects on both families and children, can enhance the quality of preschool education, seeks to evaluate and enhance parental…
Descriptors: Parent Education, Preschool Children, Parenting Skills, Parent Attitudes
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Hicret Çebi; Mustafa Arslan – Science Insights Education Frontiers, 2025
Background: Environmental education is important for developing sustainable behaviors and increasing recycling awareness among younger generations. However, traditional teaching methods may not be sufficient to improve students' knowledge level and awareness regarding household waste and recycling. Objective: This study aimed to examine the…
Descriptors: Recycling, Knowledge Level, Student Projects, Active Learning
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Kadir Kaplan; Ihsan Akeren; Bahadir Gülden – SAGE Open, 2025
Anxiety is part of daily life, and when it is not controlled, it negatively affects performance and success. One type of anxiety that students experience at school as a result of the pressures of educational life is writing anxiety. In the current study, the role of self-regulated learning skills in reducing writing anxiety was examined. The…
Descriptors: Anxiety, Self Management, Grade 5, Writing (Composition)
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Fatih Kalemkus; Müzeyyen Bulut-Özek – Interactive Learning Environments, 2024
The purpose of this research is to examine the effects of online project-based learning on students' metacognitive awareness. The participants of the research were 53 students attending 6th grade. The research was carried out using the mixed method approach and it was conducted with the action research model. Pre-test and post-test quantitative…
Descriptors: Student Projects, Grade 6, Middle School Students, Metacognition
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Maide Orçan Kaçan; Ilayda Kimzan – Journal of Educational Computing Research, 2025
This study aimed to investigate the impact of Learning Trajectories (LT[superscript 2])-based games on the mathematical learning of four-year-old kindergarteners. The research employed the ADDIE paradigm, incorporating a pre-test, post-test, and a control group experimental design. The sample group comprised 30 children--15 in the experimental…
Descriptors: Foreign Countries, Educational Games, Mathematics Instruction, Kindergarten
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Ünal Çakiroglu; Serkan Aslan – International Journal of Technology in Education and Science, 2025
This study examines the impact of interactive reading instructional software (IRIS) on the reading speed of first-grade elementary students. Using a single-group pre-test post-test quasi-experimental design, the research involved 21 days of interactive reading lessons. Observations during the implementation phase helped evaluate the influence of…
Descriptors: Computer Software, Reading Instruction, Reading Rate, Grade 1
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Buket Turhan Türkkan; Nihan Arslan Namli; Betül Karaduman; Memet Karakus – Journal of Theoretical Educational Science, 2024
The general aim of the study was to improve students' awareness of gender equality. An instructional design was developed in which mathematics, science, information technologies and software (ITS) courses were integrated, with the theme of gender equality at the center. The method of the study was determined as a case study. The participants of…
Descriptors: Gender Bias, Consciousness Raising, STEM Education, Grade 6
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Canbeldek, Merve; Isikoglu, Nesrin – Education and Information Technologies, 2023
Recently, coding and robotics education has started to be integrated into early childhood education in Turkey. The current study aims to investigate the effects of "Productive Children: Coding and Robotics Education Program (PCP)" on children's cognitive development skills, language development and creativity. Eighty children, enrolled…
Descriptors: Foreign Countries, Young Children, Kindergarten, Coding
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Feyza Turk; Nagihan Yildirim – Journal of Theoretical Educational Science, 2025
This study used a case study, one of the qualitative research methods, with the aim of developing guidance materials based on the argumentation-based science learning (ABSL) approach for concepts in the 6th grade unit "Sound and Its Properties" and to examine students' argumentation levels and conceptual understanding. The activity…
Descriptors: Persuasive Discourse, Science Instruction, Grade 6, Scientific Concepts
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I?brahim Bozan; Erdal Taslidere – International Journal of Contemporary Educational Research, 2024
Coding tools that use blocks to create programs are popular among kids and play a key role in learning how to code. The effectiveness of the coding courses that are available nowadays depends on how well the tools match the students' needs. The aim of this study is to reveal the impact of digital game design-supported coding education with Scratch…
Descriptors: Academically Gifted, Grade 3, Elementary School Students, Foreign Countries
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Salih Rakap; Serife Balikci; Sinan Kalkan; Heather Coleman; Burak Aydin; Emrah Gulboy – European Journal of Special Needs Education, 2025
High-quality IEP goals developed based on a comprehensive assessment of child functioning are more likely to result in individualisation of services and improved learning outcomes for students with disabilities. This study investigated the impact of a training programme on the quality of individualised education programme (IEP) goals written by…
Descriptors: Individualized Education Programs, Training, Program Effectiveness, Educational Objectives
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Yusuf Kiziltas; Emrah Kultas – Education and Information Technologies, 2025
Web 2.0 tools for teaching purposes in schools are quite common. With Web 2.0 tools, students have the opportunity to both have fun and learn. Thus, students' willingness and motivation towards writing increases. Students whose writing motivation increases can write creatively in the process. The main purpose of this research is to reveal the…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Student Motivation, Writing (Composition)
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Zerrin Mercan; Adalet Kandir – Education 3-13, 2024
This study discussed the effects of the Early STEAM Education Program on the visual-spatial reasoning skills of children. A pre-test post-test experimental design was used. The study group consisted of 54 students who attended a state kindergarten in Gaziantep in Turkey. The effectiveness of the Early STEAM Education Program was tested by…
Descriptors: Foreign Countries, STEM Education, Art Education, Visual Perception
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