Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Interfaces | 3 |
| Programming | 3 |
| Young Children | 3 |
| Computer Graphics | 2 |
| Mixed Methods Research | 2 |
| Robotics | 2 |
| Teaching Methods | 2 |
| Technology Uses in Education | 2 |
| Achievement Gains | 1 |
| Animation | 1 |
| Child Development | 1 |
| More ▼ | |
Author
| Bers, Marina U. | 1 |
| Bers, Marina Umaschi | 1 |
| Pugnali, Alex | 1 |
| Sempere, Andrew | 1 |
| Strawhacker, Amanda | 1 |
| Sullivan, Amanda | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
Education Level
| Early Childhood Education | 3 |
| Kindergarten | 1 |
| Primary Education | 1 |
Audience
Location
| Massachusetts | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Strawhacker, Amanda; Bers, Marina U. – International Journal of Technology and Design Education, 2015
In recent years, educational robotics has become an increasingly popular research area. However, limited studies have focused on differentiated learning outcomes based on type of programming interface. This study aims to explore how successfully young children master foundational programming concepts based on the robotics user interface (tangible,…
Descriptors: Robotics, Kindergarten, Young Children, Technology Uses in Education
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Sempere, Andrew – Educational Technology & Society, 2005
In this article, we present CTRL_SPACE: a design for a software environment with companion hardware, developed to introduce preliterate children to basic computational concepts by means of an animatronic face, whose individual features serve as an analogy for a programmable object. In addition to presenting the environment, this article briefly…
Descriptors: Animation, Computer Software, Computers, Computer Literacy

Peer reviewed
Direct link
