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Showing 31 to 41 of 41 results Save | Export
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Oblinger, Diana G. – EDUCAUSE Quarterly, 2007
Students need to know how to find and use information, yet only 31 percent of information searches succeed. Google and Wikipedia are not the only providers of answers, although they are often students' first stops for information. Everyone knows how to open a browser, but can teachers assume they know how to search effectively for information? In…
Descriptors: Internet, Access to Information, Information Sources, Search Strategies
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Dickinson, Anna; Hill, Robin L. – Educational Gerontology, 2007
Computer-based communication has tremendous potential to support older adults. But if people are to use such systems autonomously, it is necessary to move beyond current interfaces and systems and develop devices that fit into the environment of the user. Using a Grounded Theory approach, three focus groups were held and, subsequently, 9 older…
Descriptors: Older Adults, Electronic Mail, Telecommunications, Letters (Correspondence)
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Ruecker, Stan; Given, Lisa M.; Sadler, Elizabeth; Ruskin, Andrea; Simpson, Heather – Visible Language, 2007
This paper examines inclusive design delivery through interface design, with a particular focus on access to healthcare resources for seniors. The goal of the project was to examine how seniors are able to access drug information using two different online systems. In the existing retrieval system, pills are identified using a standard search…
Descriptors: Older Adults, Patients, Drug Use, Identification
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Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
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Lahn, Leif Christian – Journal of Workplace Learning, 2004
How would a learning arena that promotes "just-in-time" learning in the workplace ideally be created? This was one of the most important questions the Norwegian research project, NEMLIG, aimed to illustrate through a series of work place experiments. The present article presents the evaluation of the project in the form of a number of dilemmas.…
Descriptors: Education Work Relationship, Systems Development, Online Courses, Web Based Instruction
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Shoemaker, Robert – Program: Electronic Library and Information Systems, 2005
Purpose: To outline the conceptual and technical difficulties encountered, as well as the opportunities created, when developing an interlinked collection of web-based digitised primary sources on eighteenth century London. Design/methodology/approach: As a pilot study for a larger project, a variety of primary sources, including the "Old…
Descriptors: Primary Sources, Foreign Countries, Electronic Libraries, Information Networks
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Lyons, Michael J.; Kluender, Daniel; Tetsutani, Nobuji – Educational Technology & Society, 2005
Motivated by a consideration of the machine-mediated nature of human interaction in web-based tutoring, we propose the construction of artificial expressions, displays which reflect users' felt bodily experience, to support the development of greater empathy in remote interaction. To demonstrate the concept of artificial expressions we have…
Descriptors: Online Courses, Interaction, Second Language Learning, Japanese
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Hawthorn, D. – Behaviour & Information Technology, 2007
The current paper examines the design process that led to an unusually successful interactive tutorial for older people. The paper describes the issues that make designing for older people different. These include differences between the designer and the target population and the difficulty that older people have in interacting with low-fidelity…
Descriptors: Instructional Design, Computer Interfaces, Educational Technology, Older Adults
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education
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Pemberton, Lyn; Fallahkhair, Sanaz; Masthoff, Judith – Educational Technology & Society, 2005
Interactive television (iTV) is a new media technology that has great potential for supporting second language learning, particularly for independent adult learners. It has many characteristics demanded by modern second language (L2) learning theories and is technologically quite sophisticated. However, in order for it to succeed it needs to fit…
Descriptors: Second Language Instruction, Focus Groups, Second Language Learning, Adult Learning
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Baek, Eun-Ok; Barab, Sasha A. – Educational Technology & Society, 2005
The concept of a community of practice (CoP) is prevalent in several venues for teachers' professional development, especially in online environments. However, there are few descriptive accounts that effectively represent a CoP in a manner that will be of use to other designers. In order to illuminate potential difficulties which may arise when…
Descriptors: Professional Development, Communities of Practice, Interviews, Teacher Attitudes
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