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Kevin Thorn – ProQuest LLC, 2023
Asynchronous multimedia learning is a common form of delivering training in the workforce industry, and organizations rely on a completion status to measure that training. However, measuring retention and knowledge transfer of new material rarely occurs during asynchronous learning. Grounded in the Visual Language Theory (VLT) and a delivery…
Descriptors: Retention (Psychology), Transfer of Training, Electronic Learning, Story Telling
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Borner, Rene; Moormann, Jurgen; Wang, Minhong – Journal of Workplace Learning, 2012
Purpose: The paper aims to explore staff's experience with role-plays using the example of training bank employees in Six Sigma as a major methodology for business process improvement. Design/methodology/approach: The research is based on a case study. A role-play, KreditSim, is used to simulate a loan approval process that has to be improved by…
Descriptors: Banking, Staff Development, Financial Services, Role Playing
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McIvor, William; Burden, Amanda; Weinger, Matthew B.; Steadman, Randolph – Journal of Continuing Education in the Health Professions, 2012
The ultimate goal of physician education is the application of knowledge and skills to patient care. The Maintenance of Certification (MOC) for Anesthesiologists program incorporates mannequin-based simulation to help realize this goal. Results from the first 2 years of experience suggest that 583 physician participants transferred knowledge and…
Descriptors: Foreign Countries, Certification, Medical Education, Anesthesiology
Conroy, George – ProQuest LLC, 2012
This quantitative, quasi-experimental study examined the application of a business simulation against training in support of an Enterprise Resource Planning (ERP) system. Defining more effective training strategies is a critical concern for organizational leaders and stakeholders concerned by today's economic challenges. The scope of this…
Descriptors: Quasiexperimental Design, Statistical Analysis, Training Methods, Educational Strategies
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Feldman, Moshe; Lazzara, Elizabeth H.; Vanderbilt, Allison A.; DiazGranados, Deborah – Journal of Continuing Education in the Health Professions, 2012
Competency-based assessment and an emphasis on obtaining higher-level outcomes that reflect physicians' ability to demonstrate their skills has created a need for more advanced assessment practices. Simulation-based assessments provide medical education planners with tools to better evaluate the 6 Accreditation Council for Graduate Medical…
Descriptors: Performance Based Assessment, Physicians, Accuracy, High Stakes Tests
Chelton, Barbara S. – ProQuest LLC, 2009
Background: Adoption of electronic medical records has been gradual in part due to physician concerns that its use in the exam room will interfere with the physician-patient relationship. Studies demonstrate their concern to be loss of eye contact with the patient and that entering information into the computer in the presence of the patient will…
Descriptors: Records (Forms), Computers, Physicians, Simulation
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Koskela, Inka; Palukka, Hannele – Journal of Workplace Learning, 2011
Purpose: This paper aims to identify methods of guidance and supervision used in air traffic control training. It also aims to show how these methods facilitate trainee participation in core work activities. Design/methodology/approach: The paper applies the tools of conversation analysis and ethnomethodology to explore the ways in which trainers…
Descriptors: Workplace Learning, Video Technology, Educational Strategies, Simulation
Davenport, Richard W. – ProQuest LLC, 2009
A Department of Defense (DoD) M&S education task force is in the process of studying the Modeling and Simulation (M&S) education of the acquisition workforce. Historically, DoD acquisition workforce education is not referred to as education, but rather what the Defense Acquisition University (DAU) refers to as "practitioner training, career…
Descriptors: Student Evaluation, Validity, Program Effectiveness, Case Studies
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Zwikael, Ofer; Gonen, Amnon – Journal of European Industrial Training, 2007
Purpose: Games are an effective teaching and classroom training tool, since they allow students to practise real-life events. In the area of project management, most games focus on the planning phase of a project. The current paper aims to describe a new game, called PEG--Project Execution Game. The uniqueness of this game is its focus on real…
Descriptors: Undergraduate Students, Training Methods, Educational Games, Simulation
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Cannon, Hugh M.; Smith, J. Alexander – Simulation & Gaming, 2004
Over the years, the Association for Business Simulation and Experiential Learning (ABSEL) has invested considerable effort in formulating its research mission while reflecting on its unique identity among professional organizations. This article reviews the literature on this topic while identifying key issues and proposals. It then discusses the…
Descriptors: Experiential Learning, Research Libraries, Professional Associations, Institutional Mission
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Peters, Vincent A. M.; Vissers, Geert A. N. – Simulation & Gaming, 2004
Debriefing is an important phase in using simulation games. Participants are invited to make a connection between experiences gained from playing the game and experiences in real-life situations. Thus, debriefing is the phase meant to encourage learning from the simulation game. Although design and practice of debriefing sessions should be aligned…
Descriptors: Games, Classification, Research Methodology, Training Methods
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Lewis, Maureen Maguire – Journal of European Industrial Training, 2005
Purpose: To explain why cross-cultural negotiations simulations are an excellent, active, and dramatic means of training employees to be culturally adaptable and literate. Design/methodology/approach: Through a discussion of how drama plays an important role in creating learning that lasts, and by comparing passive, traditional classroom training…
Descriptors: International Trade, Experiential Learning, Simulation, Drama
McCowan, Richard J.; McCowan, Sheila C. – Online Submission, 1999
This paper describes an evaluation model called embedded training evaluation (ETE) which can be used to evaluate different types of training ranging from basic skills through constructed learning. The model was developed for the New York State Child Welfare/Child Protection Services Common Core training program. ETE is particularly effective in…
Descriptors: Human Services, Child Welfare, Rating Scales, Assessment Centers (Personnel)
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Gosen, Jerry; Washbush, John – Simulation & Gaming, 2004
This article focuses on the research and scholarship dealing with the assessment of the experiential approach in both its computer-based and human-based forms. It covers two forms of assessment. First it covers explicit attempts to assess the validity of experiential learning, and second it focuses on measuring the effectiveness of the…
Descriptors: Research Design, Validity, Experiential Learning, Program Effectiveness
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Summers, Gary J. – Simulation & Gaming, 2004
New technologies are transforming the business simulation industry. The technologies come from research in computational fields of science, and they endow simulations with new capabilities and qualities. These capabilities and qualities include computerized behavioral simulations, online feedback and coaching, advanced interfaces, learning on…
Descriptors: Feedback (Response), Industry, Coaching (Performance), Business Administration Education